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Rust Live Stats
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77,042 players on Rust servers right now 11,774 servers online 3,720 with players on 155 fresh wipes in the last three hours Rust Devblog Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Rust Devblog Server

Offline Rust Devblog Server is not on the server list right now. The figures below are from when it was last seen, 4d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,432, the top 69% of all ranked servers.
  • The current map has been up 30d 13h, since Monday 28 September, 00:32 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,432ranktop 69%
30d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Rust Devblog Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,432 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
185 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 89 on average
146 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
47 / 1000

Quick answers

from the figures on this page

Wipe days

When does Rust Devblog Server wipe?

The record holds too few of Rust Devblog Server's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 30 days 13 hours.

Lists and tags

Where does Rust Devblog Server appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Rust Devblog Server are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y it appears on the server list.

What do the tags listed for Rust Devblog Server signify?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; v2362 (Protocol): You need protocol 2362 on your game to get in; ptrak (Networking): RakNet is the network layer — the game's standard one; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon; hil2cpp (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it, which Rust Devblog Server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is Rust Devblog Server at the moment?

Rust Devblog Server is not online at the moment, having last been seen 4 days 3 hours ago. Across the past week the average was 0 players.

How does Rust Devblog Server compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Rust Devblog Server is #15,432, placing it in the top 69% of ranked servers.

Map and rules

Which settings and rules are in force on Rust Devblog Server?

Nothing in the name of Rust Devblog Server states a gather rate. Group limits are not published. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is off.

Can you tell me the map for Rust Devblog Server?

The map on Rust Devblog Server is procedural, made by the game itself.

Server details

What location is Rust Devblog Server in?

Nothing on Rust Devblog Server states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 94.229.18.22:28015.

What version of Rust is running on Rust Devblog Server?

Rust network protocol 2362 on Windows is what Rust Devblog Server runs. To join, your game must use the same protocol; Steam handles the update for you.

Is Rust Devblog Server up now, and how steady is its uptime?

Rust Devblog Server is currently offline, with its last appearance 4 days 3 hours ago. 0 of 72 hours were online in the last 3 full days, giving 0% uptime. Rust Live Stats has tracked it since 24 October 2026.

How to join

What is the way to connect to Rust Devblog Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 94.229.18.22:28015.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players 10 slots are available.
v2362
Protocol You need protocol 2362 on your game to get in.
ptrak
Networking RakNet is the network layer — the game's standard one.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Other

hil2cpp
Custom tag You will not find this among Rust's standard tags: the owner or a plugin created it.
stok
Custom tag You will not find this among Rust's standard tags: the owner or a plugin created it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.