The count
Live coverage · Rust server
Rust Devblog Server
Offline Rust Devblog Server is not on the server list right now. The figures below are from when it was last seen, 16d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,668, the top 71% of all ranked servers.
- The current map has been up 16d 20h, since Sunday 11 October, 22:45 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Devblog Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,668 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does Rust Devblog Server wipe?
Too few wipes are recorded for Rust Devblog Server to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 16 days 20 hours.
Tags and filters
Which Rust Live Stats filters and lists does Rust Devblog Server show up in?
These are the Rust Live Stats lists Rust Devblog Server fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the tags on Rust Devblog Server?
These are the tags Rust Devblog Server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; v2362 (Protocol): Join only if your game is on protocol 2362; ptrak (Networking): RakNet, the game's usual network layer, carries this server; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on Rust Devblog Server?
Rust Devblog Server reads offline at the moment; the last sighting was 16 days 20 hours ago.
How does Rust Devblog Server compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Rust Devblog Server is #15,668, placing it in the top 71% of ranked servers.
Rules and settings
Which settings and rules are in force on Rust Devblog Server?
The name Rust Devblog Server carries no gather rate. No group limit appears in its listing. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. Anti-cheat: VAC from Valve is off.
Can you tell me the map for Rust Devblog Server?
Rust Devblog Server uses a procedural map, which the game generates.
About the server
What location is Rust Devblog Server in?
There is no region from Rust Devblog Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 94.229.18.9:28015.
What version of Rust is running on Rust Devblog Server?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Steam updates it for you, but your game needs the same protocol to join.
Is Rust Devblog Server up now, and how steady is its uptime?
As of now, Rust Devblog Server is offline; the last sighting was 16 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 11 October 2026.
How to join
How do you get onto Rust Devblog Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 94.229.18.9:28015.