The count
Live coverage · Rust server
Rust Devblog Server
Offline Rust Devblog Server is not on the server list right now. The figures below are from when it was last seen, 16d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,602, the top 71% of all ranked servers.
- The current map has been up 30d 18h, since Monday 28 September, 00:32 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Devblog Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,602 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does Rust Devblog Server wipe?
Too few wipes are recorded for Rust Devblog Server to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 30 days 18 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does Rust Devblog Server show up in?
On Rust Live Stats, Rust Devblog Server is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the tags on Rust Devblog Server?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2362 (Protocol): The server runs protocol 2362, so match that version to join; ptrak (Networking): The network layer is RakNet, the standard the game uses; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it, which Rust Devblog Server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is Rust Devblog Server at the moment?
Last seen 16 days 14 hours ago, Rust Devblog Server is offline right now.
How does Rust Devblog Server compare with other Rust servers in the rankings?
On player hours for the past seven days, Rust Devblog Server sits at #15,602, inside the top 71% of ranked servers.
Rules and settings
What rules does Rust Devblog Server enforce, and which settings does it use?
No gather rate appears in the name Rust Devblog Server. Group limits are not published. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. VAC is off: Valve's anti-cheat.
Which map is live on Rust Devblog Server?
The map on Rust Devblog Server is procedural, made by the game itself.
About the server
What location is Rust Devblog Server in?
Nothing on Rust Devblog Server states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 94.229.24.69:28015.
What version of Rust is running on Rust Devblog Server?
Rust Devblog Server operates on Windows with Rust network protocol 2362. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Rust Devblog Server stay online, and is it up right now?
Rust Devblog Server is currently offline, with its last appearance 16 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 12 October 2026.
How to join
What steps connect you to Rust Devblog Server?
Enter client.connect 94.229.24.69:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.