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Live
89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 69 fresh wipes in the last three hours Rust Devblog Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Rust Devblog Server

Offline Rust Devblog Server is not on the server list right now. The figures below are from when it was last seen, 16d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,602, the top 71% of all ranked servers.
  • The current map has been up 30d 18h, since Monday 28 September, 00:32 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,602ranktop 71%
30d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Rust Devblog Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,602 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

Quick answers

from the figures on this page

Wipe schedule

On what timetable does Rust Devblog Server wipe?

Too few wipes are recorded for Rust Devblog Server to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 30 days 18 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does Rust Devblog Server show up in?

On Rust Live Stats, Rust Devblog Server is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should you read the tags on Rust Devblog Server?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2362 (Protocol): The server runs protocol 2362, so match that version to join; ptrak (Networking): The network layer is RakNet, the standard the game uses; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it, which Rust Devblog Server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How full is Rust Devblog Server at the moment?

Last seen 16 days 14 hours ago, Rust Devblog Server is offline right now.

How does Rust Devblog Server compare with other Rust servers in the rankings?

On player hours for the past seven days, Rust Devblog Server sits at #15,602, inside the top 71% of ranked servers.

Rules and settings

What rules does Rust Devblog Server enforce, and which settings does it use?

No gather rate appears in the name Rust Devblog Server. Group limits are not published. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. VAC is off: Valve's anti-cheat.

Which map is live on Rust Devblog Server?

The map on Rust Devblog Server is procedural, made by the game itself.

About the server

What location is Rust Devblog Server in?

Nothing on Rust Devblog Server states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 94.229.24.69:28015.

What version of Rust is running on Rust Devblog Server?

Rust Devblog Server operates on Windows with Rust network protocol 2362. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Rust Devblog Server stay online, and is it up right now?

Rust Devblog Server is currently offline, with its last appearance 16 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 12 October 2026.

How to join

What steps connect you to Rust Devblog Server?

Enter client.connect 94.229.24.69:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
v2362
Protocol The server runs protocol 2362, so match that version to join.
ptrak
Networking The network layer is RakNet, the standard the game uses.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag You will not find this among Rust's standard tags: the owner or a plugin created it.
stok
Custom tag You will not find this among Rust's standard tags: the owner or a plugin created it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.