The count
Live coverage · Rust server
Rust Devblog Server
Offline Rust Devblog Server is not on the server list right now. The figures below are from when it was last seen, 13d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #14,089, the top 65% of all ranked servers.
- The current map has been up 31d 10h, since Monday 28 September, 00:32 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Devblog Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,089 today
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does Rust Devblog Server wipe?
Rust Devblog Server's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 31 days 10 hours have passed since this world was generated.
Lists and tags
Where does Rust Devblog Server appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Rust Devblog Server fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y.
What meaning do the tags on Rust Devblog Server carry?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; v2362 (Protocol): Join only if your game is on protocol 2362; ptrak (Networking): The network layer is RakNet, the standard the game uses; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list Rust Devblog Server publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on Rust Devblog Server right now?
Rust Devblog Server is not online at the moment, having last been seen 13 days 6 hours ago.
What position does Rust Devblog Server hold among Rust servers?
Player hours over seven days put Rust Devblog Server at #14,089, in the top 65% of all ranked servers.
Rules and settings
Which settings and rules are in force on Rust Devblog Server?
No gather rate appears in the name Rust Devblog Server. No group limit appears in its listing. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Carbon. VAC is off: Valve's anti-cheat.
Which map is live on Rust Devblog Server?
A procedural map, generated by the game, runs on Rust Devblog Server.
Server details
Where does Rust Devblog Server sit geographically?
Nothing on Rust Devblog Server states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 94.229.27.161:28015.
What Rust version is Rust Devblog Server on?
The setup on Rust Devblog Server is Rust network protocol 2362 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is Rust Devblog Server up now, and how steady is its uptime?
Rust Devblog Server is currently offline, with its last appearance 13 days 6 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 16 October 2026.
Connecting
What is the way to connect to Rust Devblog Server?
Enter client.connect 94.229.27.161:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.