The count
Live coverage · Rust server
test
Offline test is not on the server list right now. The figures below are from when it was last seen, 24d ago.
Key points
- 0 of 15 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #14,881, the top 66% of all ranked servers.
- The current map has been up 24d 23h, since Sunday 4 October, 11:39 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,881 today
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does test wipe, and at what times?
The record holds too few of test's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 24 days 23 hours have passed since this world was generated.
Lists and tags
Where does test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists test fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on test?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp15 (Max players): Slots: 15; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which test publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is test at the moment?
test is not online at the moment, having last been seen 24 days 22 hours ago.
How does test compare with other Rust servers in the rankings?
Ranked by seven-day player hours, test is #14,881, placing it in the top 66% of ranked servers.
Map and rules
What settings and rules does test run?
Nothing in the name of test states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is in use on test?
test uses a procedural map, which the game generates.
Server facts
What location is test in?
Nothing on test states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 94.247.57.131:28015.
What Rust version is test on?
test operates on Windows with Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.
Is test up now, and how steady is its uptime?
As of now, test is offline; the last sighting was 24 days 22 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 4 October 2026.
How to join
What steps connect you to test?
Enter client.connect 94.247.57.131:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.