The count
Live coverage · Rust server · eu2
Rust Devblog 299 [No-Steam / Oxide]
Offline Rust Devblog 299 [No-Steam / Oxide] is not on the server list right now. The figures below are from when it was last seen, 2d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #14,953, the top 67% of all ranked servers.
- The current map has been up 2d 22h, since Monday 26 October, 10:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Devblog 299 [No-Steam / Oxide]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,953 today
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does Rust Devblog 299 [No-Steam / Oxide] wipe, and at what times?
The record holds too few of Rust Devblog 299 [No-Steam / Oxide]'s wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 2 days 22 hours.
Lists and tags
Which Rust Live Stats filters and lists does Rust Devblog 299 [No-Steam / Oxide] show up in?
On Rust Live Stats, Rust Devblog 299 [No-Steam / Oxide] is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Rust Devblog 299 [No-Steam / Oxide]?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap: 8, which is the game default; v2594 (Protocol): Join only if your game is on protocol 2594; cs128111 (Build): The game build is 128111; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $reu2 (Region code): The region code reads eu2; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which Rust Devblog 299 [No-Steam / Oxide] publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on Rust Devblog 299 [No-Steam / Oxide] right now?
Rust Devblog 299 [No-Steam / Oxide] is not online at the moment, having last been seen 2 days 9 hours ago. Averaged across seven days, 0 players; the peak was 1.
Where does Rust Devblog 299 [No-Steam / Oxide] sit in the server rankings?
On player hours for the past seven days, Rust Devblog 299 [No-Steam / Oxide] sits at #14,953, inside the top 67% of ranked servers.
Settings and map
What rules does Rust Devblog 299 [No-Steam / Oxide] enforce, and which settings does it use?
Nothing in the name of Rust Devblog 299 [No-Steam / Oxide] states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is off.
Can you tell me the map for Rust Devblog 299 [No-Steam / Oxide]?
Rust Devblog 299 [No-Steam / Oxide] uses a procedural map, which the game generates.
Server facts
What location is Rust Devblog 299 [No-Steam / Oxide] in?
No region is published by Rust Devblog 299 [No-Steam / Oxide]; the region code is eu2. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 94.249.148.16:28015.
What Rust version is Rust Devblog 299 [No-Steam / Oxide] on?
The setup on Rust Devblog 299 [No-Steam / Oxide] is Rust network protocol 2594 and build 128111 with Windows. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Rust Devblog 299 [No-Steam / Oxide], and is it online at the moment?
Rust Devblog 299 [No-Steam / Oxide] is currently offline, with its last appearance 2 days 9 hours ago. 1 of 48 hours were online in the last 2 full days, giving 2% uptime. On 26 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto Rust Devblog 299 [No-Steam / Oxide]?
Enter client.connect 94.249.148.16:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.