The count
Live coverage · Rust server
my test server
Offline my test server is not on the server list right now. The figures below are from when it was last seen, 27d ago.
Key points
- 0 of 15 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,899, the top 70% of all ranked servers.
- The current map has been up 40d 0h, since Saturday 19 September, 12:55 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on my test server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,899 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does my test server wipe?
my test server's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 40 days.
Lists and tags
Which Rust Live Stats filters and lists does my test server show up in?
The Rust Live Stats lists that include my test server are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on my test server?
gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): You need protocol 2633 on your game to get in; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list my test server publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on my test server right now?
Last seen 27 days 2 hours ago, my test server is offline right now.
How does my test server compare with other Rust servers in the rankings?
Player hours over seven days put my test server at #15,899, in the top 70% of all ranked servers.
Rules and settings
What rules does my test server enforce, and which settings does it use?
The name my test server carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for my test server?
my test server uses a procedural map, which the game generates.
Server facts
Which region is my test server hosted in?
There is no region from my test server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 95.25.132.180:28015 is its address.
What version of Rust is running on my test server?
Rust network protocol 2633 and build 164530 on Windows is what my test server runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is my test server, and is it online at the moment?
As of now, my test server is offline; the last sighting was 27 days 2 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 2 October 2026.
Getting on
What is the way to connect to my test server?
Enter client.connect 95.25.132.180:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.