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61,678 players on Rust servers right now 11,718 servers online 3,282 with players on 174 fresh wipes in the last three hours my test server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

my test server

Offline my test server is not on the server list right now. The figures below are from when it was last seen, 40d ago.

Key points

  • 0 of 15 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,090.
  • The current map has been up 40d 11h, since Saturday 19 September, 12:55 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 15 players

0/ 15players now 0% full
07-day averagepeak –
#15,090rankno region published
40d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on my test server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,090 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
0 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 121 on average
47 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
12 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
45 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
211 / 215

Quick answers

from the figures on this page

Wiping

What happens on wipe day at my test server?

Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.

When does my test server wipe?

Too few wipes are recorded for my test server to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 40 days 11 hours.

Tags and categories

Which Rust Live Stats filters and lists does my test server show up in?

On Rust Live Stats, my test server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on my test server?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp15 (Max players): Slots: 15; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): You need protocol 2633 on your game to get in; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded, which my test server publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How full is my test server at the moment?

Last seen 40 days 5 hours ago, my test server is offline right now.

How does my test server compare with other Rust servers in the rankings?

Ranked by seven-day player hours, my test server is #15,090, placing it in the top – of ranked servers.

Map and rules

What rules does my test server enforce, and which settings does it use?

The name my test server carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for my test server?

The map on my test server is procedural, made by the game itself.

About the server

Where does my test server sit geographically?

Nothing on my test server states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 95.25.139.76:28015.

What Rust version is my test server on?

Rust network protocol 2633 and build 164530 on Windows is what my test server runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is my test server, and is it online at the moment?

my test server is currently offline, with its last appearance 40 days 5 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 19 September 2026.

Connecting

What is the way to connect to my test server?

Enter client.connect 95.25.139.76:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp15
Max players Slots: 15.
ts8
Group limit Team cap: 8, which is the game default.
v2633
Protocol You need protocol 2633 on your game to get in.
cs164530
Build This server runs game build 164530.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.