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89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 57 fresh wipes in the last three hours Testing server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Testing server

Offline Testing server is not on the server list right now. The figures below are from when it was last seen, 19d ago.

Key points

  • 1 of 1 players are on at the last check, 100% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,629, the top 62% of all ranked servers.
  • The current map has been up 19d 22h, since Thursday 8 October, 20:06 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 1 players

1/ 1players now 100% full
07-day averagepeak –
#13,629ranktop 62%
19d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Testing server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,629 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Testing server?

At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 0 hours after it.

How often does Testing server wipe, and at what times?

The record holds too few of Testing server's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 19 days 22 hours.

Lists and tags

Which Rust Live Stats filters and lists does Testing server show up in?

On Rust Live Stats, Testing server is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for Testing server signify?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded, which Testing server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is Testing server at the moment?

Last seen 19 days 20 hours ago, Testing server is offline right now.

What position does Testing server hold among Rust servers?

On player hours for the past seven days, Testing server sits at #13,629, inside the top 62% of ranked servers.

Settings and map

What rules does Testing server enforce, and which settings does it use?

No gather rate appears in the name Testing server. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Server facts

Which region is Testing server hosted in?

No region is published by Testing server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 95.26.143.70:28015 is its address.

What version of Rust is running on Testing server?

Rust network protocol 2634 and build 167231 on Windows is what Testing server runs. To join, your game must use the same protocol; Steam handles the update for you.

Is Testing server up now, and how steady is its uptime?

As of now, Testing server is offline; the last sighting was 19 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 8 October 2026.

Getting on

What steps connect you to Testing server?

Enter client.connect 95.26.143.70:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167231
Build The game build is 167231.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.