The count
Live coverage · Rust server
Local Playtest Server
Offline Local Playtest Server is not on the server list right now. The figures below are from when it was last seen, 1d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #5,469, the top 25% of all ranked servers.
- The current map has been up 23d 14h, since Monday 5 October, 07:36 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local Playtest Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,469 today
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Monday 5 October 2026, 07:36 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Local Playtest Server?
Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it.
When does Local Playtest Server wipe?
The record holds too few of Local Playtest Server's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 23 days 14 hours.
Tags and filters
Where does Local Playtest Server appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Local Playtest Server are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on Local Playtest Server carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which Local Playtest Server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is Local Playtest Server at the moment?
Last seen 29 hours ago, Local Playtest Server is offline right now. Averaged across seven days, 0 players; the peak was 1. The busiest hour in the past 48 was 03:00 UTC, averaging 1 players.
What position does Local Playtest Server hold among Rust servers?
On player hours for the past seven days, Local Playtest Server sits at #5,469, inside the top 25% of ranked servers.
Settings and map
What rules does Local Playtest Server enforce, and which settings does it use?
No gather rate appears in the name Local Playtest Server. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Local Playtest Server?
The map on Local Playtest Server is procedural, made by the game itself.
Server facts
Where does Local Playtest Server sit geographically?
There is no region from Local Playtest Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 95.70.229.122:28015.
What version of Rust is running on Local Playtest Server?
The setup on Local Playtest Server is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Local Playtest Server, and is it online at the moment?
Local Playtest Server is currently offline, with its last appearance 29 hours ago. 72 of 168 hours were online in the last 7 full days, giving 43% uptime. Rust Live Stats has tracked it since 23 September 2026.
Getting on
How do you get onto Local Playtest Server?
Enter client.connect 95.70.229.122:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.