The count
Live coverage · Rust server
skin_test
Offline skin_test is not on the server list right now. The figures below are from when it was last seen, 1d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,423, the top 69% of all ranked servers.
- The current map has been up 23d 19h, since Sunday 4 October, 09:19 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on skin_test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,423 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does skin_test wipe?
skin_test's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 23 days 19 hours.
Tags and categories
Where does skin_test appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include skin_test are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What meaning do the tags on skin_test carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded, which skin_test publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on skin_test right now?
skin_test reads offline at the moment; the last sighting was 35 hours ago. Averaged over seven days: 0 players.
Where does skin_test sit in the server rankings?
Player hours over seven days put skin_test at #15,423, in the top 69% of all ranked servers.
Map and rules
Which settings and rules are in force on skin_test?
Nothing in the name of skin_test states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on skin_test?
The map on skin_test is procedural, made by the game itself.
About the server
Where does skin_test sit geographically?
Nothing on skin_test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 95.79.77.56:28015 is its address.
What Rust version is skin_test on?
Rust network protocol 2635 and build 168909 on Windows is what skin_test runs. Steam updates it for you, but your game needs the same protocol to join.
Is skin_test up now, and how steady is its uptime?
skin_test is currently offline, with its last appearance 35 hours ago. 0 of 24 hours were online in the last 1 full day, giving 0% uptime. Rust Live Stats has tracked it since 26 October 2026.
Connecting
How do you get onto skin_test?
Enter client.connect 95.79.77.56:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.