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76,398 players on Rust servers right now 11,761 servers online 3,723 with players on 136 fresh wipes in the last three hours JustifiedGamingDotCom: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

JustifiedGamingDotCom

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #15,270, the top 69% of all ranked servers.
  • The current map has been up 26d 12h, since Friday 2 October, 00:58 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 1
#15,270ranktop 69%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on JustifiedGamingDotCom

Players

AveragePeak
0123414:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,270 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
2.8 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
4.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
181 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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RustSpain.com | EU Main
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18 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at JustifiedGamingDotCom?

Recent wipes on this server averaged a peak of 1 players at their busiest. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.

When does JustifiedGamingDotCom wipe?

Wipes on JustifiedGamingDotCom come at irregular times, and no next date can be given. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 26 days 12 hours.

Lists and tags

Where does JustifiedGamingDotCom appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists JustifiedGamingDotCom fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on JustifiedGamingDotCom carry?

These are the tags JustifiedGamingDotCom makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on JustifiedGamingDotCom right now?

0 of JustifiedGamingDotCom's 50 slots are filled right now. The seven-day average is 0 players, with a peak of 1.

Where does JustifiedGamingDotCom sit in the server rankings?

Ranked by seven-day player hours, JustifiedGamingDotCom is #15,270, placing it in the top 69% of ranked servers.

Map and rules

Which settings and rules are in force on JustifiedGamingDotCom?

The name JustifiedGamingDotCom carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for JustifiedGamingDotCom?

Size 5,999, seed 1337: that is the procedural map the game generates for JustifiedGamingDotCom. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.

About the server

Where does JustifiedGamingDotCom sit geographically?

There is no region from JustifiedGamingDotCom. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 97.87.129.151:28015.

What is performance like on JustifiedGamingDotCom?

The average server fps was 51 over the last 48 hours; the lowest was 45. It supported up to 78,989 entities, covering buildings, deployables and all other objects. The highest memory usage was 8,799 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on JustifiedGamingDotCom?

The setup on JustifiedGamingDotCom is Rust network protocol 2634 and build 166494 with Linux. Steam updates it for you, but your game needs the same protocol to join.

How reliable is JustifiedGamingDotCom, and is it online at the moment?

Right now JustifiedGamingDotCom is online. Based on the uptime it reports, the last restart was about 16 days 3 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

What is the way to connect to JustifiedGamingDotCom?

Enter client.connect 97.87.129.151:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://justifiedgaming.com/rust/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build This server runs game build 166494.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.