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54,249 players on Rust servers right now 11,692 servers online 3,144 with players on 123 fresh wipes in the last three hours Chrayntopia-dev: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Chrayntopia-dev

Offline Chrayntopia-dev is not on the server list right now. The figures below are from when it was last seen, 2d ago.

Key points

  • 0 of ? players are on at the last check.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #10,238, the top 46% of all ranked servers.
  • The current map has been up 8d 21h, since Wednesday 21 October, 03:51 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 17h, with the force wipe.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of ? players

0/ ?players now
07-day averagepeak 2
#10,238ranktop 46%
8d agolast wipeno schedule published
6d 17hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Chrayntopia-dev

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #10,238 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct16 Oct23 Oct30 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 6d 17h

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

7 daysusual gapbetween real wipes
75%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  1. 6d 17h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 13d 10h
    Thu 12 Nov, 12:34 UTC
  3. 20d 21h
    Thu 19 Nov, 23:28 UTC
  4. 28d 8h
    Fri 27 Nov, 10:22 UTC
  5. 34d 17h
    Thu 3 Dec, 19:00 UTC
    FW
  6. 35d 19h
    Fri 4 Dec, 21:17 UTC
  7. 43d 6h
    Sat 12 Dec, 08:11 UTC

The first 48 hours of its last wipes

Wed 21 OctTue 13 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.

Wipes

newest first

Wipe peaks at 3 players, 1 in the queue

Peak
3 +1 queue
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 1
Lasted
7.9 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
7.5 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
6.6 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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ShockRust | Blue | NoLimit
no group limit · 150 on average
15 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 121 on average
28 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
9 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
38 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
156 / 200

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Chrayntopia-dev?

At their busiest, its recent wipes averaged 2 players. 23 hours after the latest wipe the crowd peaked, with 1 more in the queue. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 1.

How often does Chrayntopia-dev wipe, and at what times?

About every 7 days, Chrayntopia-dev has wiped of late. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on was built 8 days 21 hours.

Lists and tags

Which Rust Live Stats filters and lists does Chrayntopia-dev show up in?

These are the Rust Live Stats lists Chrayntopia-dev fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Chrayntopia-dev?

These are the tags Chrayntopia-dev makes public: gmrust (Game mode): Standard survival, in the Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How full is Chrayntopia-dev at the moment?

Last seen 2 days 15 hours ago, Chrayntopia-dev is offline right now. Peak over the past week: 2. Average: 0 players.

Where does Chrayntopia-dev sit in the server rankings?

On player hours for the past seven days, Chrayntopia-dev sits at #10,238, inside the top 46% of ranked servers.

Rules and settings

What rules does Chrayntopia-dev enforce, and which settings does it use?

Nothing in the name of Chrayntopia-dev states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Chrayntopia-dev?

Chrayntopia-dev runs a game-generated procedural map: size 4,250, seed 50000. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.

Server facts

Where does Chrayntopia-dev sit geographically?

No region is published by Chrayntopia-dev. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 98.142.0.118:28015.

What version of Rust is running on Chrayntopia-dev?

The setup on Chrayntopia-dev is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Chrayntopia-dev, and is it online at the moment?

As of now, Chrayntopia-dev is offline; the last sighting was 2 days 15 hours ago. 107 of 168 hours were online in the last 7 full days, giving 64% uptime. Rust Live Stats has tracked it since 25 September 2026.

How to join

What steps connect you to Chrayntopia-dev?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 98.142.0.118:28015.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp0
Max players 0 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.