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103,852 players on Rust servers right now 11,890 servers online 4,020 with players on 420 fresh wipes in the last three hours Chrayntopia-dev: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Chrayntopia-dev

Offline Chrayntopia-dev is not on the server list right now. The figures below are from when it was last seen, 34d ago.

Key points

  • 0 of ? players are on at the last check.
  • Over the last seven days it averages 0 players.
  • It ranks #16,226, the top 71% of all ranked servers.
  • The current map has been up 34d 13h, since Friday 25 September, 05:39 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of ? players

0/ ?players now
07-day averagepeak –
#16,226ranktop 71%
34d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Chrayntopia-dev

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,226 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 25 SepThu 24 SepThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
0.6 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 1
Lasted
7.5 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
120 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
197 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
75 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 89 on average
228 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
348 / 350

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Chrayntopia-dev?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.

On what timetable does Chrayntopia-dev wipe?

Wipes on Chrayntopia-dev come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 34 days 13 hours.

Tags and filters

Which Rust Live Stats filters and lists does Chrayntopia-dev show up in?

On Rust Live Stats, Chrayntopia-dev is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

What do the tags listed for Chrayntopia-dev signify?

These are the tags Chrayntopia-dev makes public: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on Chrayntopia-dev right now?

Last seen 34 days 12 hours ago, Chrayntopia-dev is offline right now.

How does Chrayntopia-dev compare with other Rust servers in the rankings?

Player hours over seven days put Chrayntopia-dev at #16,226, in the top 71% of all ranked servers.

Rules and settings

What settings and rules does Chrayntopia-dev run?

The name Chrayntopia-dev carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Chrayntopia-dev?

Size 4,250, seed 2026832128: that is the procedural map the game generates for Chrayntopia-dev. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.

Server facts

Which region is Chrayntopia-dev hosted in?

No region is published by Chrayntopia-dev. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 98.142.0.118:28015.

What Rust version is Chrayntopia-dev on?

Rust network protocol 2633 and build 165217 on Linux is what Chrayntopia-dev runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Chrayntopia-dev up now, and how steady is its uptime?

As of now, Chrayntopia-dev is offline; the last sighting was 34 days 12 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to Chrayntopia-dev?

Enter client.connect 98.142.0.118:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The slot count is 0.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs165217
Build This server runs game build 165217.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.