The count
LiveLive coverage · OC
Friend Not Foe / PvE Community / Australasia
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 4.
- It ranks #4,027, the top 18% of all ranked servers, and #102 in OC.
- The current map has been up 3h, since Thursday 29 October, 15:05 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 0h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Friend Not Foe / PvE Community / Australasia
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,027 today
Rank
daily · 1 is bestTop 18% of all ranked servers, top 47% in OC, and #257 of the quad servers (top 31%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 0h
a steady gap
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 13d 20hThu 12 Nov, 14:27 UTC
- 27d 19hThu 26 Nov, 13:49 UTC
- 35d 0hThu 3 Dec, 19:00 UTCFW
- 41d 18hThu 10 Dec, 13:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Thursday 29 October 2026, 15:05 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 7 players
Thursday 15 October 2026, 17:13 UTC
- Peak
- 7
- Crowd
- –
- Lasted
- –
- Players before
- 1
Force wipe
Force wipe peaks at 10 players
Thursday 1 October 2026, 17:51 UTC FW
- Peak
- 10
- Crowd
- halved by day 6
- Lasted
- 14 days
- Players before
- 0
Wipe
Wipe peaks at 9 players
Thursday 17 September 2026, 17:04 UTC
- Peak
- 9
- Crowd
- halved by day 4
- Lasted
- 14 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Friend Not Foe / PvE Community / Australasia?
At their busiest, its recent wipes averaged 9 players. Peak population on the latest wipe came 38 hours after it. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 4 when it did not hold.
On what timetable does Friend Not Foe / PvE Community / Australasia wipe?
The recent gap between wipes on Friend Not Foe / PvE Community / Australasia is about 14 days. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 3 hours. A two-weekly wipe schedule appears in its tags.
Tags and categories
Where does Friend Not Foe / PvE Community / Australasia appear in Rust Live Stats lists and filters?
On Rust Live Stats, Friend Not Foe / PvE Community / Australasia is listed under Live Oceanic Rust servers, Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What meaning do the tags on Friend Not Foe / PvE Community / Australasia carry?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptsw (Networking): This server uses the network layer 'sw'; $r? (Region code): Region code: none set; ^b (Biweekly): Expect a wipe each two weeks; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; OC (Oceania): In the server browser it sits under Oceania, which Friend Not Foe / PvE Community / Australasia publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How many players are on Friend Not Foe / PvE Community / Australasia right now?
0 of Friend Not Foe / PvE Community / Australasia's 50 slots are filled right now. Averaged across seven days, 1 players; the peak was 4. The busiest hour in the past 48 was 11:00 UTC, averaging 2 players.
Where does Friend Not Foe / PvE Community / Australasia sit in the server rankings?
Oceania places Friend Not Foe / PvE Community / Australasia at #102; overall it is #4,027, inside the top 18% of ranked servers, by seven-day player hours. The server sits at #257 among quad servers.
Map and rules
What rules does Friend Not Foe / PvE Community / Australasia enforce, and which settings does it use?
The name Friend Not Foe / PvE Community / Australasia carries no gather rate. The limit is 4 players to a group (quad). pve applies here, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Friend Not Foe / PvE Community / Australasia?
Friend Not Foe / PvE Community / Australasia runs a game-generated procedural map: size 3,500, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
What location is Friend Not Foe / PvE Community / Australasia in?
The OC tag on Friend Not Foe / PvE Community / Australasia lists it in Oceania. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 103.62.51.209:49105 is its address.
What is performance like on Friend Not Foe / PvE Community / Australasia?
Server fps averaged 59 over the last 48 hours, with a low of 54. Buildings, deployables and everything else in the world added up to a maximum of 94,005 entities. Memory use peaked at 2,492 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on Friend Not Foe / PvE Community / Australasia?
The setup on Friend Not Foe / PvE Community / Australasia is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Does Friend Not Foe / PvE Community / Australasia stay online, and is it up right now?
Right now Friend Not Foe / PvE Community / Australasia is online. Based on the uptime it reports, the last restart was about 54 minutes ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What is the way to connect to Friend Not Foe / PvE Community / Australasia?
Enter client.connect 103.62.51.209:49105 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://friendnotfoe.co.uk/.
