The count
LiveLive coverage · EU
Dead Valley | PvE | Bi-Weekly | Old Research System
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 8.
- It ranks #3,055, the top 14% of all ranked servers, and #1149 in EU.
- The current map has been up 14d 2h, since Thursday 15 October, 18:01 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 22h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Dead Valley | PvE | Bi-Weekly | Old Research System
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #3,055 today
Rank
daily · 1 is bestTop 14% of all ranked servers, top 39% in EU, and #193 of the quad servers (top 23%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 22h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 13d 21hThu 12 Nov, 18:01 UTC
- 27d 21hThu 26 Nov, 18:01 UTC
- 34d 22hThu 3 Dec, 19:00 UTCFW
- 41d 21hThu 10 Dec, 18:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.
Wipes
newest firstThe current map
Wipe peaks at 9 players
Thursday 15 October 2026, 18:01 UTC
- Peak
- 9
- Crowd
- –
- Lasted
- running
- Players before
- 2
Force wipe
Force wipe peaks at 9 players
Thursday 1 October 2026, 18:19 UTC FW
- Peak
- 9
- Crowd
- halved by day 8
- Lasted
- 14 days
- Players before
- 1
Wipe
Wipe peaks at 8 players
Saturday 19 September 2026, 13:32 UTC
- Peak
- 8
- Crowd
- halved by day 10
- Lasted
- 12.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Dead Valley | PvE | Bi-Weekly | Old Research System?
At their busiest, its recent wipes averaged 9 players. The crowd on the latest wipe peaked 27 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 9.
How often does Dead Valley | PvE | Bi-Weekly | Old Research System wipe, and at what times?
Dead Valley | PvE | Bi-Weekly | Old Research System's schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 14 days 2 hours. Wipes every two weeks: that is the schedule its tags publish.
Lists and tags
Which Rust Live Stats filters and lists does Dead Valley | PvE | Bi-Weekly | Old Research System show up in?
These are the Rust Live Stats lists Dead Valley | PvE | Bi-Weekly | Old Research System fits: EU Rust servers, live, Modded Rust servers live now and Rust PvE servers, live now. Under the filters Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks it appears on the server list.
How should you read the tags on Dead Valley | PvE | Bi-Weekly | Old Research System?
gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts4 (Group limit): Team cap: 4; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^b (Biweekly): It wipes once every fortnight; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded; EU (Europe): Europe is the browser listing for this server: that is the tag list Dead Valley | PvE | Bi-Weekly | Old Research System publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is Dead Valley | PvE | Bi-Weekly | Old Research System at the moment?
0 of Dead Valley | PvE | Bi-Weekly | Old Research System's 50 slots are filled right now. Peak over the past week: 8. Average: 1 players. The busiest hour in the past 48 was 21:00 UTC, averaging 3 players.
How does Dead Valley | PvE | Bi-Weekly | Old Research System compare with other Rust servers in the rankings?
Seven-day player hours place Dead Valley | PvE | Bi-Weekly | Old Research System at #3,055 overall, in the top 14% of ranked servers and #1,149 in Europe. The server sits at #193 among quad servers.
Settings and map
Which settings and rules are in force on Dead Valley | PvE | Bi-Weekly | Old Research System?
No gather rate appears in the name Dead Valley | PvE | Bi-Weekly | Old Research System. The limit is 4 players to a group (quad). It runs pve, no fighting other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on Dead Valley | PvE | Bi-Weekly | Old Research System?
Dead Valley | PvE | Bi-Weekly | Old Research System runs a game-generated procedural map: size 3,500, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Custom Map.
Server facts
What location is Dead Valley | PvE | Bi-Weekly | Old Research System in?
The EU tag on Dead Valley | PvE | Bi-Weekly | Old Research System lists it in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 176.9.122.93:28000 is its address.
What is performance like on Dead Valley | PvE | Bi-Weekly | Old Research System?
It never went below 5 server fps in the last 48 hours, averaging 22. It supported up to 81,850 entities, covering buildings, deployables and all other objects. Memory use peaked at 3,564 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is Dead Valley | PvE | Bi-Weekly | Old Research System on?
The setup on Dead Valley | PvE | Bi-Weekly | Old Research System is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Dead Valley | PvE | Bi-Weekly | Old Research System, and is it online at the moment?
Dead Valley | PvE | Bi-Weekly | Old Research System is up and running at this moment. Based on the uptime it reports, the last restart was about 15 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What is the way to connect to Dead Valley | PvE | Bi-Weekly | Old Research System?
Enter client.connect 176.9.122.93:28000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/HRS8z83BN.