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80,834 players on Rust servers right now 11,765 servers online 3,772 with players on 155 fresh wipes in the last three hours RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: 1 players on now Updated every five minutes

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RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

Key points

  • 1 of 101 players are on now, 1% full.
  • Over the last seven days it averages 1 players, with a peak of 8.
  • It ranks #2,847, the top 13% of all ranked servers.
  • The current map has been up 4d 23h, since Friday 23 October, 14:42 UTC, on a weekly schedule.
  • The next wipe is expected Friday 30 October at 14:42 UTC, in 2d 0h.
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500x weekly wipes moddedcarbonpve

Live coverage

newest first · every post is a reading of this server

Now: 1 of 101 players

1/ 101players now 1% full
17-day averagepeak 8
#2,847ranktop 13%
4d agolast wipeweekly schedule
2d 0hnext wipeFri 30 Oct, 14:42 UTC

Players on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

Players

AveragePeak
0246815:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #2,847 today

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 2d 0h

fixed weekdays

Next wipe Friday 30 October, 14:42 UTC, in 2d 0h. Every Friday at 14:42 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
7wipe-day peakplayers, last three wipes
60%crowd heldelse halves by day 3.5

Coming wipes

  1. 2d 0h
    Fri 30 Oct, 14:42 UTC
  2. 8d 4h
    Thu 5 Nov, 19:00 UTC
    FW
  3. 9d 0h
    Fri 6 Nov, 14:42 UTC
  4. 16d 0h
    Fri 13 Nov, 14:42 UTC
  5. 23d 0h
    Fri 20 Nov, 14:42 UTC
  6. 30d 0h
    Fri 27 Nov, 14:42 UTC
  7. 36d 4h
    Thu 3 Dec, 19:00 UTC
    FW
  8. 37d 0h
    Fri 4 Dec, 14:42 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

Wipes

newest first

Wipe peaks at 8 players

Peak
8
Crowd
–
Lasted
running
Players before
3

Wipe peaks at 6 players

Peak
6
Crowd
halved by day 5
Lasted
7 days
Players before
2

Wipe peaks at 7 players

Peak
7
Crowd
held half
Lasted
7 days
Players before
0

Force wipe peaks at 6 players

Peak
6
Crowd
held half
Lasted
7.8 days
Players before
1

Wipe peaks at 8 players

Peak
8
Crowd
halved by day 2
Lasted
6.1 days
Players before
2

Wipe peaks at 5 players

Peak
5
Crowd
held half
Lasted
7 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|
EU · groups of 10+ · 10x · weekly · 6 on average
3 / 200
[SEA] CrustyRusty | 10x PvE
EA · groups of 8+ · 10x · weekly · 5 on average
7 / 50
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr
EU · groups of 8+ · 100000x · weekly · 4 on average
3 / 101
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
groups of 8+ · 100000x · weekly · 4 on average
4 / 101
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS
NA · groups of 8+ · 1e+06x · weekly · 4 on average
1 / 100
RGN 100000x PvE [Events|Purge|Zombies|SkillTree]
NA · groups of 8+ · 100000x · weekly · 3 on average
4 / 100

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

At their busiest, its recent wipes averaged 7 players. The crowd on the latest wipe peaked 2 hours in. In 60% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 3.5.

How often does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] wipe, and at what times?

The wipe rhythm on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:42 UTC. Friday 30 October at 14:42 UTC is the date of its next wipe. 4 days 23 hours have passed since this world was generated. Its tags carry a weekly wipe schedule.

Lists and tags

Where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] are Rust servers above 10x gather, Modded Rust servers live now, Rust PvE servers, live now, Rust roleplay servers, live now and Rust zombie servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

What do the tags listed for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] signify?

gmrust (Game mode): Survival here follows standard Rust; mp101 (Max players): 101 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^w (Weekly): The wipe cycle is weekly; ^r (Roleplay): Roleplay server; ^p (PvE): No player fights another — the danger comes from the world; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How many players are on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] right now?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is carrying 1 players at the moment, with 101 slots in total. The seven-day average is 1 players, with a peak of 8. Peak hour over 48 hours: 01:00 UTC, at 7 players on average.

Where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] sit in the server rankings?

On player hours for the past seven days, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] sits at #2,847, inside the top 13% of ranked servers.

Rules and settings

What settings and rules does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run?

Read the name for the rate: 500x gathering on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. No custom limit is set, so groups hold the default 8 players. It runs roleplay, towns, jobs and roleplay rules. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Size 4,500, seed 33640666: that is the procedural map the game generates for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

Which region is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] hosted in?

Nothing on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 104.143.3.5:28059.

Is performance on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] steady?

Server fps averaged 30 over the last 48 hours, with a low of 27. It supported up to 139,132 entities, covering buildings, deployables and all other objects. The highest memory usage was 5,122 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] up now, and how steady is its uptime?

At the time of this update, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is live. Based on the uptime it reports, the last restart was about 2 hours ago. 153 of 168 hours were online in the last 7 full days, giving 91% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

How do you get onto RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.143.3.5:28059. The server's website: https://www.rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp101
Max players 101 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Wipe schedule

^w
Weekly The wipe cycle is weekly.

Gameplay

^r
Roleplay Roleplay server.
^p
PvE No player fights another — the danger comes from the world.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.