Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
91,106 players on Rust servers right now 11,828 servers online 3,754 with players on 433 fresh wipes in the last three hours RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: 11 players on now Updated every five minutes

LiveLive coverage · Rust server

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]

Key points

  • 11 of 101 players are on now, 11% full.
  • Over the last seven days it averages 4 players, with a peak of 15.
  • It ranks #1,512, the top 7% of all ranked servers.
  • The current map has been up 6d 6h, since Friday 23 October, 14:34 UTC, on a weekly schedule.
  • The next wipe is expected Friday 30 October at 14:34 UTC, in 17h.
Join
100000x weekly wipes moddedcarbonpve

Live coverage

newest first · every post is a reading of this server

Now: 11 of 101 players

11/ 101players now 11% full
47-day averagepeak 15
#1,512ranktop 7%
6d agolast wipeweekly schedule
17hnext wipeFri 30 Oct, 14:34 UTC

Players on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]

Players

AveragePeak
0246822:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #1,512 today

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 17h

fixed weekdays

Next wipe Friday 30 October, 14:34 UTC, in 17h. Every Friday at 14:34 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
14wipe-day peakplayers, last three wipes
80%crowd heldelse halves by day 5

Coming wipes

  1. 17h
    Fri 30 Oct, 14:34 UTC
  2. 6d 21h
    Thu 5 Nov, 19:00 UTC
    FW
  3. 7d 17h
    Fri 6 Nov, 14:34 UTC
  4. 14d 17h
    Fri 13 Nov, 14:34 UTC
  5. 21d 17h
    Fri 20 Nov, 14:34 UTC
  6. 28d 17h
    Fri 27 Nov, 14:34 UTC
  7. 34d 21h
    Thu 3 Dec, 19:00 UTC
    FW
  8. 35d 17h
    Fri 4 Dec, 14:34 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.

Wipes

newest first

Wipe peaks at 15 players

Peak
15
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 13 players

Peak
13
Crowd
halved by day 5
Lasted
7 days
Players before
8

Wipe peaks at 14 players

Peak
14
Crowd
held half
Lasted
7 days
Players before
3

Force wipe peaks at 13 players

Peak
13
Crowd
held half
Lasted
7.8 days
Players before
6

Wipe peaks at 11 players

Peak
11
Crowd
held half
Lasted
6.1 days
Players before
9

Wipe peaks at 12 players

Peak
12
Crowd
held half
Lasted
7 days
Players before
7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr
EU · groups of 8+ · 100000x · weekly · 4 on average
5 / 101
RGN 100000x PvE [Events|Purge|Zombies|SkillTree]
NA · groups of 8+ · 100000x · weekly · 3 on average
10 / 100
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|
EU · groups of 10+ · 10x · weekly · 6 on average
4 / 200
[SEA] CrustyRusty | 10x PvE
EA · groups of 8+ · 10x · weekly · 5 on average
0 / 50
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS
NA · groups of 8+ · 1e+06x · weekly · 4 on average
5 / 100
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]
groups of 8+ · 100x · weekly · 2 on average
1 / 101

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

The average peak across its recent wipes is 14 players. 26 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. The crowd fell under half by day 5 when it did not hold.

On what timetable does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] wipe?

Wipes on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] follow a every Friday at 14:34 UTC pattern. Friday 30 October at 14:34 UTC is the date of its next wipe. The world you are playing on was built 6 days 6 hours. Its tags carry a weekly wipe schedule.

Lists and tags

Which Rust Live Stats filters and lists does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] show up in?

On Rust Live Stats, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is listed under Rust servers above 10x gather, Modded Rust servers live now, Rust PvE servers, live now, Rust roleplay servers, live now and Rust zombie servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x; Players now: At least 10 it appears on the server list.

What meaning do the tags on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] carry?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): 101 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^w (Weekly): Wipes: every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): The world is the danger here; players do not fight each other; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon, which RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

11 of RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]'s 101 slots are filled right now. Averaged across seven days, 4 players; the peak was 15. Between now and 48 hours back, 19:00 UTC drew the most players, 7 on average.

What position does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?

On player hours for the past seven days, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] sits at #1,512, inside the top 7% of ranked servers.

Settings and map

What rules does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] enforce, and which settings does it use?

Read the name for the rate: 100000x gathering on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. No custom limit is set, so groups hold the default 8 players. roleplay is the mode, with towns, jobs and roleplay rules. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

A procedural map of 4,096 with seed 1337, generated by the game, runs on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

Which region is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] hosted in?

No region is published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 216.39.240.13:28048 is its address.

Is performance on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] steady?

It never went below 48 server fps in the last 48 hours, averaging 56. Entity count reached 132,082: buildings, deployables and the rest of the world. The highest memory usage was 4,265 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] on?

Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] up now, and how steady is its uptime?

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is up and running at this moment. About 8 hours ago is when it last restarted, according to its uptime. It was online for 155 of 168 hours in the last 7 full days, or 92% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

What steps connect you to RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 216.39.240.13:28048. You can find its website at https://www.rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp101
Max players 101 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Wipe schedule

^w
Weekly Wipes: every week.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE The world is the danger here; players do not fight each other.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.