The count
LiveLive coverage · EA
[EA]Japan-Server |PvP|
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #5,492, the top 25% of all ranked servers, and #362 in EA.
- The current map has been up 13d 13h, since Friday 16 October, 09:00 UTC, on a biweekly schedule.
- The next wipe is expected Friday 30 October at 09:00 UTC, in 10h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [EA]Japan-Server |PvP|
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,492 today
Rank
daily · 1 is bestTop 25% of all ranked servers, top 67% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 10h
from its schedule tag
Next wipe Friday 30 October, 09:00 UTC, in 10h. Its biweekly schedule tag · low confidence
Coming wipes
- 10hFri 30 Oct, 09:00 UTC
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 14d 10hFri 13 Nov, 09:00 UTC
- 28d 10hFri 27 Nov, 09:00 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
- 42d 10hFri 11 Dec, 09:00 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Friday 16 October 2026, 09:00 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 4 players
Thursday 1 October 2026, 18:55 UTC FW
- Peak
- 4
- Crowd
- halved by day 1
- Lasted
- 14.6 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Wednesday 16 September 2026, 13:05 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 15.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on [EA]Japan-Server |PvP|?
Recent wipes on this server averaged a peak of 2 players at their busiest. 24 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.
On what timetable does [EA]Japan-Server |PvP| wipe?
With too few of [EA]Japan-Server |PvP|'s wipes recorded to confirm the schedule, the tag is used for the prediction. On Friday 30 October at 09:00 UTC its next wipe falls due. This world dates from 13 days 13 hours. Its tags set out a wipe schedule of every two weeks.
Lists and tags
Which Rust Live Stats filters and lists does [EA]Japan-Server |PvP| show up in?
These are the Rust Live Stats lists [EA]Japan-Server |PvP| fits: Modded Rust servers live now. Under the filters Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks it appears on the server list.
How should you read the tags on [EA]Japan-Server |PvP|?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^b (Biweekly): Expect a wipe each two weeks; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded; EA (East Asia): The server browser places this server under East Asia, which [EA]Japan-Server |PvP| publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on [EA]Japan-Server |PvP| right now?
[EA]Japan-Server |PvP| is carrying 0 players at the moment, with 100 slots in total. Peak over the past week: 3. Average: 0 players. Peak hour over 48 hours: 05:00 UTC, at 1 players on average.
How does [EA]Japan-Server |PvP| compare with other Rust servers in the rankings?
Asia places [EA]Japan-Server |PvP| at #362; overall it is #5,492, inside the top 25% of ranked servers, by seven-day player hours.
Settings and map
What settings and rules does [EA]Japan-Server |PvP| run?
Nothing in the name of [EA]Japan-Server |PvP| states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is in use on [EA]Japan-Server |PvP|?
A procedural map of 4,096 with seed 1337, generated by the game, runs on [EA]Japan-Server |PvP|. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.
About the server
What location is [EA]Japan-Server |PvP| in?
Its EA tag places [EA]Japan-Server |PvP| in Asia. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 133.117.73.110:28015.
Is performance on [EA]Japan-Server |PvP| steady?
It never went below 52 server fps in the last 48 hours, averaging 105. Entity count reached 101,145: buildings, deployables and the rest of the world. Memory use peaked at 3,186 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is [EA]Japan-Server |PvP| on?
The setup on [EA]Japan-Server |PvP| is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
Is [EA]Japan-Server |PvP| up now, and how steady is its uptime?
[EA]Japan-Server |PvP| is up and running at this moment. About 11 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
Getting on
How do you get onto [EA]Japan-Server |PvP|?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 133.117.73.110:28015. You can find its website at https://discord.com/invite/473S8yCnC7.