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60,085 players on Rust servers right now 11,768 servers online 3,517 with players on 135 fresh wipes in the last three hours Fiendish test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Fiendish test

Offline Fiendish test is not on the server list right now. The figures below are from when it was last seen, 12d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,123, the top 70% of all ranked servers.
  • The current map has been up 19d 2h, since Friday 9 October, 20:34 UTC.
Join
teams off moddedcarbonhardcore

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,123ranktop 70%
19d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Fiendish test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,123 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct12 Oct15 Oct17 Oct20 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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1 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
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6 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
0 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
4 / 50
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ShockRust | Blue | NoLimit
no group limit · 157 on average
74 / 500

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Fiendish test?

Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.

When does Fiendish test wipe?

The record holds too few of Fiendish test's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 19 days 2 hours.

Tags and filters

Where does Fiendish test appear in Rust Live Stats lists and filters?

On Rust Live Stats, Fiendish test is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

What meaning do the tags on Fiendish test carry?

gmhardcore (Game mode): Hardcore ruleset: a harsher game; mp10 (Max players): 10 slots are available; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list Fiendish test publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

What is the current population on Fiendish test?

Fiendish test reads offline at the moment; the last sighting was 12 days ago.

Where does Fiendish test sit in the server rankings?

Ranked by seven-day player hours, Fiendish test is #15,123, placing it in the top 70% of ranked servers.

Rules and settings

What settings and rules does Fiendish test run?

No gather rate appears in the name Fiendish test. It lists no limit on group size. It runs hardcore, The hardest mode Facepunch makes. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Fiendish test?

Fiendish test uses a procedural map, which the game generates.

Server details

Where does Fiendish test sit geographically?

Nothing on Fiendish test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 136.33.219.187:28015 is its address.

What version of Rust is running on Fiendish test?

Fiendish test operates on Windows with Rust network protocol 2634 and build 167781. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Fiendish test, and is it online at the moment?

Fiendish test is currently offline, with its last appearance 12 days ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 9 October 2026.

Connecting

How do you get onto Fiendish test?

Enter client.connect 136.33.219.187:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs167781,ts0,^z,^y

Game

gmhardcore
Game mode Hardcore ruleset: a harsher game.
mp10
Max players 10 slots are available.
ts0
Group limit Team play is disabled.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.