The count
LiveLive coverage · Rust server
[EU] Facepunch Tech Test
Key points
- 0 of ? players are on now.
- Over the last seven days it averages 0 players.
- It ranks #15,270, the top 69% of all ranked servers.
- The current map has been up 35d 0h, since Friday 25 September, 04:27 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 14h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [EU] Facepunch Tech Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,270 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 14h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence
Coming wipes
- 6d 14hThu 5 Nov, 19:00 UTCFW
- 34d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Thursday 8 October 2026, 04:25 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 25 September 2026, 04:27 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 13 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Wednesday 16 September 2026, 11:59 UTC
- Peak
- 2
- Crowd
- halved by day 6
- Lasted
- 8.7 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Tuesday 15 September 2026, 15:48 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at [EU] Facepunch Tech Test?
Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 6.
On what timetable does [EU] Facepunch Tech Test wipe?
Once a month is all [EU] Facepunch Tech Test wipes, together with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 35 days. Its tags give wipes as monthly.
Tags and filters
Who operates [EU] Facepunch Tech Test?
A playrust.com hostname is published by [EU] Facepunch Tech Test and by 124 other servers we track, so they most likely share an operator.
Where does [EU] Facepunch Tech Test appear in Rust Live Stats lists and filters?
On Rust Live Stats, [EU] Facepunch Tech Test is listed under EU Rust servers, live, Official Rust servers, live now, Rust tutorial servers: live list and Vanilla Rust servers, live. Under the filters Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only it appears on the server list.
What do the tags listed for [EU] Facepunch Tech Test signify?
These are the tags [EU] Facepunch Tech Test makes public: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, in the Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs169619 (Build): Build: 169619; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^t (Tutorial on): Start with Facepunch's tutorial here if you are new. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on [EU] Facepunch Tech Test?
At this moment, [EU] Facepunch Tech Test shows 0 players. Across the past week the average was 0 players.
What position does [EU] Facepunch Tech Test hold among Rust servers?
On player hours for the past seven days, [EU] Facepunch Tech Test sits at #15,270, inside the top 69% of ranked servers.
Settings and map
What rules does [EU] Facepunch Tech Test enforce, and which settings does it use?
Nothing in the name of [EU] Facepunch Tech Test states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The in-game Official tab carries it. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.
Which map is in use on [EU] Facepunch Tech Test?
Size 4,500, seed 211649: that is the procedural map the game generates for [EU] Facepunch Tech Test. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Which region is [EU] Facepunch Tech Test hosted in?
The name points to Europe even though [EU] Facepunch Tech Test publishes no region tag. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 162.19.127.25:28015.
How well does [EU] Facepunch Tech Test perform?
The average server fps was 240 over the last 48 hours; the lowest was 240. Buildings, deployables and everything else in the world added up to a maximum of 120,000 entities. The highest memory usage was 4,178 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on [EU] Facepunch Tech Test?
[EU] Facepunch Tech Test operates on Linux with Rust network protocol 2635 and build 169619. To join, your game must use the same protocol; Steam handles the update for you.
Does [EU] Facepunch Tech Test stay online, and is it up right now?
At the time of this update, [EU] Facepunch Tech Test is live. The uptime it reports puts the last restart at about 22 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What steps connect you to [EU] Facepunch Tech Test?
Enter client.connect 162.19.127.25:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
