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103,453 players on Rust servers right now 11,891 servers online 4,007 with players on 409 fresh wipes in the last three hours JumpRust.com - Test: 1 players (offline) Updated every five minutes

Live coverage · EA

JumpRust.com - Test

Offline JumpRust.com - Test is not on the server list right now. The figures below are from when it was last seen, 12d ago.

Key points

  • 1 of ? players are on at the last check.
  • Over the last seven days it averages 0 players.
  • It ranks #14,514, the top 67% of all ranked servers, and #504 in EA.
  • The current map has been up 14d 7h, since Thursday 15 October, 12:01 UTC, on a biweekly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 23h, with the force wipe.
Join
biweekly wipes vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of ? players

1/ ?players now
07-day averagepeak –
#14,514ranktop 67% · #504 in EA
14d agolast wipebiweekly schedule
6d 23hnext wipeThu 5 Nov, 19:00 UTC FW

Players on JumpRust.com - Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,514 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct17 Oct20 Oct22 Oct24 Oct

Top 67% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.

Next wipe in 6d 23h

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 23h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 13d 16h
    Thu 12 Nov, 12:01 UTC
  3. 27d 16h
    Thu 26 Nov, 12:01 UTC
  4. 34d 23h
    Thu 3 Dec, 19:00 UTC
    FW
  5. 41d 16h
    Thu 10 Dec, 12:01 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at JumpRust.com - Test?

Recent wipes on this server averaged a peak of 1 players at their busiest. The crowd on the latest wipe peaked 0 hours in.

When does JumpRust.com - Test wipe?

The prediction for JumpRust.com - Test follows its tag, since the record holds too few wipes to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 14 days 7 hours have passed since this world was generated. Its tags set out a wipe schedule of every two weeks.

Lists and tags

Which operator is behind JumpRust.com - Test?

The jumprust.com hostname JumpRust.com - Test publishes is shared with 15 other tracked servers, which points to one operator.

Which Rust Live Stats filters and lists does JumpRust.com - Test show up in?

The Rust Live Stats lists that include JumpRust.com - Test are Modded Rust servers live now. These filters on the server list bring it up: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the tags listed for JumpRust.com - Test signify?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp0 (Max players): The slot count is 0; ts100 (Group limit): Each team holds 100 at most; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^b (Biweekly): Expect a wipe each two weeks; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; EA (East Asia): East Asia is the browser listing for this server, which JumpRust.com - Test publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How many players are on JumpRust.com - Test right now?

Last seen 12 days 5 hours ago, JumpRust.com - Test is offline right now.

What position does JumpRust.com - Test hold among Rust servers?

JumpRust.com - Test is #504 in Asia on the past week's player hours, and #14,514 overall in the top 67% of ranked servers.

Settings and map

What settings and rules does JumpRust.com - Test run?

The name JumpRust.com - Test carries no gather rate. A group can reach 100 players at most. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for JumpRust.com - Test?

JumpRust.com - Test runs a game-generated procedural map: size 1,000, seed 1337. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists ✿ JumpRust.com日本™ FPS+.

Server facts

Which region is JumpRust.com - Test hosted in?

The EA tag on JumpRust.com - Test lists it in Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 162.222.17.236:26666.

What Rust version is JumpRust.com - Test on?

The setup on JumpRust.com - Test is Rust network protocol 2634 and build 167781 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Does JumpRust.com - Test stay online, and is it up right now?

As of now, JumpRust.com - Test is offline; the last sighting was 12 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 13 October 2026.

How to join

What is the way to connect to JumpRust.com - Test?

Enter client.connect 162.222.17.236:26666 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://jumprust.com.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts100,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp0
Max players The slot count is 0.
ts100
Group limit Each team holds 100 at most.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Wipe schedule

^b
Biweekly Expect a wipe each two weeks.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Region

EA
East Asia East Asia is the browser listing for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.