The count
Live coverage · EA
JumpRust.com - Test
Offline JumpRust.com - Test is not on the server list right now. The figures below are from when it was last seen, 1d ago.
Key points
- 1 of ? players are on at the last check.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #10,023, the top 45% of all ranked servers, and #453 in EA.
- The current map has been up 1d 14h, since Tuesday 27 October, 16:52 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 11h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on JumpRust.com - Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #10,023 today
Rank
daily · 1 is bestTop 45% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 11h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 12d 9hTue 10 Nov, 16:52 UTC
- 26d 9hTue 24 Nov, 16:52 UTC
- 35d 11hThu 3 Dec, 19:00 UTCFW
- 40d 9hTue 8 Dec, 16:52 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Tuesday 27 October 2026, 16:52 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe: no peak counted yet
Tuesday 27 October 2026, 10:13 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 25 October 2026, 14:18 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 22 October 2026, 09:48 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 3.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on JumpRust.com - Test?
At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 0 hours after it.
On what timetable does JumpRust.com - Test wipe?
With too few of JumpRust.com - Test's wipes recorded to confirm the schedule, the tag is used for the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 38 hours have passed since this world was generated. Wipes every two weeks: that is the schedule its tags publish.
Tags and filters
Who is in charge of JumpRust.com - Test?
The jumprust.com hostname JumpRust.com - Test publishes is shared with 15 other tracked servers, which points to one operator.
Which Rust Live Stats filters and lists does JumpRust.com - Test show up in?
The Rust Live Stats lists that include JumpRust.com - Test are Modded Rust servers live now. These filters on the server list bring it up: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
What do the tags listed for JumpRust.com - Test signify?
gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): The slot count is 0; ts32 (Group limit): Teams are capped at 32; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; EA (East Asia): East Asia is the browser listing for this server: that is the tag list JumpRust.com - Test publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on JumpRust.com - Test right now?
JumpRust.com - Test is not online at the moment, having last been seen 37 hours ago. The seven-day average is 1 players, with a peak of 1. Peak hour over 48 hours: 17:00 UTC, at 1 players on average.
What position does JumpRust.com - Test hold among Rust servers?
JumpRust.com - Test is #453 in Asia on the past week's player hours, and #10,023 overall in the top 45% of ranked servers.
Settings and map
Which settings and rules are in force on JumpRust.com - Test?
Nothing in the name of JumpRust.com - Test states a gather rate. A group can reach 32 players at most. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. By its own label it is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.
Which map is live on JumpRust.com - Test?
JumpRust.com - Test runs a game-generated procedural map: size 1,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists ✿ JumpRust.com日本™ FPS+.
About the server
Where does JumpRust.com - Test sit geographically?
The EA tag on JumpRust.com - Test lists it in Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 162.222.17.239:26666.
What is performance like on JumpRust.com - Test?
Server fps averaged 30 over the last 48 hours, with a low of 30. Buildings, deployables and everything else in the world added up to a maximum of 503 entities. Up to 1,128 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on JumpRust.com - Test?
JumpRust.com - Test operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Is JumpRust.com - Test up now, and how steady is its uptime?
As of now, JumpRust.com - Test is offline; the last sighting was 37 hours ago. About 13 minutes ago is when it last restarted, according to its uptime. 7 of 168 hours were online in the last 7 full days, giving 4% uptime. On 17 October 2026, Rust Live Stats saw it for the first time.
How to join
What is the way to connect to JumpRust.com - Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 162.222.17.239:26666. You can find its website at https://jumprust.com.
