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36,787 players on Rust servers right now 11,611 servers online 2,913 with players on 75 fresh wipes in the last three hours JumpRust.com - Test: 1 players (offline) Updated every five minutes

Live coverage · EA

JumpRust.com - Test

Offline JumpRust.com - Test is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 1 of ? players are on at the last check.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #10,023, the top 45% of all ranked servers, and #453 in EA.
  • The current map has been up 1d 14h, since Tuesday 27 October, 16:52 UTC, on a biweekly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 11h, with the force wipe.
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biweekly wipes vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of ? players

1/ ?players now
17-day averagepeak 1
#10,023ranktop 45% · #453 in EA
1d agolast wipebiweekly schedule
7d 11hnext wipeThu 5 Nov, 19:00 UTC FW

Players on JumpRust.com - Test

Players

AveragePeakWipe
00.250.50.75110:0016:0017:00Wiped Tue 27 Oct, 10:13 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #10,023 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 45% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.

Next wipe in 7d 11h

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

1.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 11h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 12d 9h
    Tue 10 Nov, 16:52 UTC
  3. 26d 9h
    Tue 24 Nov, 16:52 UTC
  4. 35d 11h
    Thu 3 Dec, 19:00 UTC
    FW
  5. 40d 9h
    Tue 8 Dec, 16:52 UTC

The first 48 hours of its last wipes

Sun 25 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
1

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
–
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.8 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
3.2 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on JumpRust.com - Test?

At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 0 hours after it.

On what timetable does JumpRust.com - Test wipe?

With too few of JumpRust.com - Test's wipes recorded to confirm the schedule, the tag is used for the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 38 hours have passed since this world was generated. Wipes every two weeks: that is the schedule its tags publish.

Tags and filters

Who is in charge of JumpRust.com - Test?

The jumprust.com hostname JumpRust.com - Test publishes is shared with 15 other tracked servers, which points to one operator.

Which Rust Live Stats filters and lists does JumpRust.com - Test show up in?

The Rust Live Stats lists that include JumpRust.com - Test are Modded Rust servers live now. These filters on the server list bring it up: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

What do the tags listed for JumpRust.com - Test signify?

gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): The slot count is 0; ts32 (Group limit): Teams are capped at 32; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; EA (East Asia): East Asia is the browser listing for this server: that is the tag list JumpRust.com - Test publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How many players are on JumpRust.com - Test right now?

JumpRust.com - Test is not online at the moment, having last been seen 37 hours ago. The seven-day average is 1 players, with a peak of 1. Peak hour over 48 hours: 17:00 UTC, at 1 players on average.

What position does JumpRust.com - Test hold among Rust servers?

JumpRust.com - Test is #453 in Asia on the past week's player hours, and #10,023 overall in the top 45% of ranked servers.

Settings and map

Which settings and rules are in force on JumpRust.com - Test?

Nothing in the name of JumpRust.com - Test states a gather rate. A group can reach 32 players at most. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. By its own label it is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.

Which map is live on JumpRust.com - Test?

JumpRust.com - Test runs a game-generated procedural map: size 1,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists ✿ JumpRust.com日本™ FPS+.

About the server

Where does JumpRust.com - Test sit geographically?

The EA tag on JumpRust.com - Test lists it in Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 162.222.17.239:26666.

What is performance like on JumpRust.com - Test?

Server fps averaged 30 over the last 48 hours, with a low of 30. Buildings, deployables and everything else in the world added up to a maximum of 503 entities. Up to 1,128 MB of memory was used. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on JumpRust.com - Test?

JumpRust.com - Test operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

Is JumpRust.com - Test up now, and how steady is its uptime?

As of now, JumpRust.com - Test is offline; the last sighting was 37 hours ago. About 13 minutes ago is when it last restarted, according to its uptime. 7 of 168 hours were online in the last 7 full days, giving 4% uptime. On 17 October 2026, Rust Live Stats saw it for the first time.

How to join

What is the way to connect to JumpRust.com - Test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 162.222.17.239:26666. You can find its website at https://jumprust.com.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp0
Max players The slot count is 0.
ts32
Group limit Teams are capped at 32.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Difficulty

^v
Vanilla The rates, kits and rules are unchanged from what Facepunch ships.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Region

EA
East Asia East Asia is the browser listing for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.