The count
LiveLive coverage · EA
Japan Tokyo - Hard PvE|BPdrop|JP
Key points
- 17 of 100 players are on now, 17% full.
- Over the last seven days it averages 10 players, with a peak of 31.
- It ranks #964, the top 4% of all ranked servers, and #93 in EA.
- The current map has been up 27d 5h, since Friday 2 October, 08:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Japan Tokyo - Hard PvE|BPdrop|JP
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #964 today
Rank
daily · 1 is bestTop 4% of all ranked servers, top 17% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.
Wipes
newest firstThe current map
Wipe peaks at 89 players, 13 in the queue
Friday 2 October 2026, 08:46 UTC
- Peak
- 89 +13 queue
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 89 players, 13 in the queue
Friday 2 October 2026, 01:04 UTC
- Peak
- 89 +13 queue
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Force wipe
Force wipe peaks at 89 players, 13 in the queue
Thursday 1 October 2026, 18:49 UTC FW
- Peak
- 89 +13 queue
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Japan Tokyo - Hard PvE|BPdrop|JP?
At their busiest, its recent wipes averaged 89 players. Peak population on the latest wipe came 5 hours in, and 13 more were queued.
How often does Japan Tokyo - Hard PvE|BPdrop|JP wipe, and at what times?
Japan Tokyo - Hard PvE|BPdrop|JP wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 27 days 5 hours have passed since this world was generated.
Tags and filters
Which operator is behind Japan Tokyo - Hard PvE|BPdrop|JP?
The japantokyo.jp hostname Japan Tokyo - Hard PvE|BPdrop|JP publishes is shared with 3 other tracked servers, which points to one operator.
Which Rust Live Stats filters and lists does Japan Tokyo - Hard PvE|BPdrop|JP show up in?
The Rust Live Stats lists that include Japan Tokyo - Hard PvE|BPdrop|JP are Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10.
How should you read the tags on Japan Tokyo - Hard PvE|BPdrop|JP?
gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): 100 slots are available; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^p (PvE): No player fights another — the danger comes from the world; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon; EA (East Asia): The server browser places this server under East Asia: that is the tag list Japan Tokyo - Hard PvE|BPdrop|JP publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on Japan Tokyo - Hard PvE|BPdrop|JP?
Japan Tokyo - Hard PvE|BPdrop|JP is carrying 17 players at the moment, with 100 slots in total. The seven-day average is 10 players, with a peak of 31. The busiest hour in the past 48 was 12:00 UTC, averaging 25 players.
What position does Japan Tokyo - Hard PvE|BPdrop|JP hold among Rust servers?
Asia places Japan Tokyo - Hard PvE|BPdrop|JP at #93; overall it is #964, inside the top 4% of ranked servers, by seven-day player hours.
Rules and settings
What settings and rules does Japan Tokyo - Hard PvE|BPdrop|JP run?
The name Japan Tokyo - Hard PvE|BPdrop|JP carries no gather rate. A group can reach 16 players at most. pve applies here, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Vanilla is its own label: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Japan Tokyo - Hard PvE|BPdrop|JP?
A procedural map of 5,500, generated by the game, runs on Japan Tokyo - Hard PvE|BPdrop|JP. For the map name it lists Custom Map.
About the server
What location is Japan Tokyo - Hard PvE|BPdrop|JP in?
Its EA tag places Japan Tokyo - Hard PvE|BPdrop|JP in Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 162.222.17.4:28045.
How well does Japan Tokyo - Hard PvE|BPdrop|JP perform?
The average server fps was 30 over the last 48 hours; the lowest was 30. Entity count reached 278,237: buildings, deployables and the rest of the world. The highest memory usage was 10,195 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Japan Tokyo - Hard PvE|BPdrop|JP?
Japan Tokyo - Hard PvE|BPdrop|JP operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Japan Tokyo - Hard PvE|BPdrop|JP, and is it online at the moment?
Right now Japan Tokyo - Hard PvE|BPdrop|JP is online. Based on the uptime it reports, the last restart was about 3 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What steps connect you to Japan Tokyo - Hard PvE|BPdrop|JP?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 162.222.17.4:28045. You can find its website at https://discord.com/invite/AH7FXJ2Xet.