The count
Live coverage · Rust server
Hard
Offline Hard is not on the server list right now. The figures below are from when it was last seen, 8h ago.
Key points
- 0 of ? players are on at the last check.
- Over the last seven days it averages 0 players.
- It ranks #15,338, the top 69% of all ranked servers.
- The current map has been up 27d 0h, since Friday 2 October, 08:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Hard
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,338 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Tuesday 20 October 2026, 14:47 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Saturday 17 October 2026, 08:07 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 3.3 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 3 October 2026, 16:40 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 13.6 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 11:22 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 1 October 2026, 12:22 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 1 October 2026, 05:28 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 22 September 2026, 06:07 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 4 September 2026, 16:17 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 17.6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Hard?
Recent wipes on this server averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.
On what timetable does Hard wipe?
Hard wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days.
Lists and tags
Who operates Hard?
A japantokyo.jp hostname is published by Hard and by 3 other servers we track, so they most likely share an operator.
Which Rust Live Stats filters and lists does Hard show up in?
These are the Rust Live Stats lists Hard fits: Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What meaning do the tags on Hard carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp0 (Max players): Slots: 0; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^p (PvE): No player fights another — the danger comes from the world; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon, which Hard publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on Hard?
Hard is not online at the moment, having last been seen 8 hours ago. Averaged over seven days: 0 players.
How does Hard compare with other Rust servers in the rankings?
Player hours over seven days put Hard at #15,338, in the top 69% of all ranked servers.
Rules and settings
What rules does Hard enforce, and which settings does it use?
The name Hard carries no gather rate. The cap on a group is 16 players. pve is the mode, with no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC is off: Valve's anti-cheat.
Can you tell me the map for Hard?
Hard runs a game-generated procedural map of size 5,500. Map name, as listed: Custom Map.
Server facts
Where does Hard sit geographically?
There is no region from Hard. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 162.222.17.4:30031 is its address.
What is performance like on Hard?
It never went below 30 server fps in the last 48 hours, averaging 30. It supported up to 236,189 entities, covering buildings, deployables and all other objects. Up to 8,993 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What Rust version is Hard on?
Hard operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
Is Hard up now, and how steady is its uptime?
At the time of this update, Hard is down, last seen 8 hours ago. About 22 hours ago is when it last restarted, according to its uptime. It was online for 28 of 168 hours in the last 7 full days, or 17% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto Hard?
Enter client.connect 162.222.17.4:30031 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.