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46,030 players on Rust servers right now 11,649 servers online 3,128 with players on 109 fresh wipes in the last three hours Hard: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Hard

Offline Hard is not on the server list right now. The figures below are from when it was last seen, 8h ago.

Key points

  • 0 of ? players are on at the last check.
  • Over the last seven days it averages 0 players.
  • It ranks #15,338, the top 69% of all ranked servers.
  • The current map has been up 27d 0h, since Friday 2 October, 08:46 UTC.
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moddedcarbonpve

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of ? players

0/ ?players now
07-day averagepeak –
#15,338ranktop 69%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Hard

Players

AveragePeak
0123401:0005:0010:0014:0020:0000:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304001:0005:0010:0014:0020:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,338 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 daysusual gapbetween real wipes
14%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
3.3 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
13.6 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.2 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.3 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
17.6 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 252 on average
130 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 242 on average
105 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 106 on average
44 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 58 on average
66 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
25 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 50 on average
24 / 100

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Hard?

Recent wipes on this server averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.

On what timetable does Hard wipe?

Hard wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days.

Lists and tags

Who operates Hard?

A japantokyo.jp hostname is published by Hard and by 3 other servers we track, so they most likely share an operator.

Which Rust Live Stats filters and lists does Hard show up in?

These are the Rust Live Stats lists Hard fits: Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What meaning do the tags on Hard carry?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp0 (Max players): Slots: 0; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^p (PvE): No player fights another — the danger comes from the world; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon, which Hard publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on Hard?

Hard is not online at the moment, having last been seen 8 hours ago. Averaged over seven days: 0 players.

How does Hard compare with other Rust servers in the rankings?

Player hours over seven days put Hard at #15,338, in the top 69% of all ranked servers.

Rules and settings

What rules does Hard enforce, and which settings does it use?

The name Hard carries no gather rate. The cap on a group is 16 players. pve is the mode, with no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC is off: Valve's anti-cheat.

Can you tell me the map for Hard?

Hard runs a game-generated procedural map of size 5,500. Map name, as listed: Custom Map.

Server facts

Where does Hard sit geographically?

There is no region from Hard. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 162.222.17.4:30031 is its address.

What is performance like on Hard?

It never went below 30 server fps in the last 48 hours, averaging 30. It supported up to 236,189 entities, covering buildings, deployables and all other objects. Up to 8,993 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What Rust version is Hard on?

Hard operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Is Hard up now, and how steady is its uptime?

At the time of this update, Hard is down, last seen 8 hours ago. About 22 hours ago is when it last restarted, according to its uptime. It was online for 28 of 168 hours in the last 7 full days, or 17% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto Hard?

Enter client.connect 162.222.17.4:30031 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Standard survival, in the Rust style.
mp0
Max players Slots: 0.
ts16
Group limit Teams are capped at 16.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Gameplay

^p
PvE No player fights another — the danger comes from the world.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.