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65,813 players on Rust servers right now 11,842 servers online 3,613 with players on 128 fresh wipes in the last three hours [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: 0 players on now Updated every five minutes

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[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

Key points

  • 0 of 300 players are on now, 0% full.
  • Over the last seven days it averages 4 players, with a peak of 26.
  • It ranks #1,545, the top 7% of all ranked servers.
  • It resets its world every few hours: 7 new worlds this week, none of them a wipe.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 300 players

0/ 300players now 0% full
47-day averagepeak 26
#1,545ranktop 7%
resetsno wipes7 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

Players on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

Players

AveragePeak
0510152023:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #1,545 today

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe

New world

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Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Raid Simulator 2.0 (Raidsim)
EU · groups of 100+ · 219 on average
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EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets
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30 / 200
UKN.GG - EU Training Grounds - Main 2
EU · groups of 500+ · 13 on average
17 / 250
US Hub 01
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2 / 3300

Quick answers

from the figures on this page

Wipe schedule

On what timetable does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C wipe?

Every few hours [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C generates a new world; that is a reset, not a wipe, and no wipe schedule exists.

Tags and categories

Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C fits: EU Rust servers, live, Modded Rust servers live now and Aim training servers, live now. You will find it on the server list under Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags listed for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp300 (Max players): The slot count is 300; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^e (Minigames): This server hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, and the loot is handed to you; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How full is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C at the moment?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is carrying 0 players at the moment, with 300 slots in total. Peak over the past week: 26. Average: 4 players. The busiest hour in the past 48 was 15:00 UTC, averaging 13 players.

How does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C compare with other Rust servers in the rankings?

Player hours over seven days put [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C at #1,545, in the top 7% of all ranked servers.

Rules and settings

Which settings and rules are in force on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

The name [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is live on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Size 6,000, seed 1337: that is the procedural map the game generates for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists THE WAR MAP.

Server facts

Which region is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C hosted in?

There is no region tag on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C; its name still points to Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 168.100.161.129:28189 is its address.

How well does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C perform?

It never went below 120 server fps in the last 48 hours, averaging 120. Entity count reached 2,169: buildings, deployables and the rest of the world. Memory use peaked at 2,612 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C on?

The setup on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

Is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C up now, and how steady is its uptime?

Right now [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is online. Based on the uptime it reports, the last restart was about 18 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

What steps connect you to [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 168.100.161.129:28189. You can find its website at https://thewar.tip4serv.com.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp300
Max players The slot count is 300.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Gameplay

^e
Minigames This server hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP here, and the loot is handed to you.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.