The count
LiveLive coverage · Rust server
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C
Key points
- 0 of 300 players are on now, 0% full.
- Over the last seven days it averages 4 players, with a peak of 26.
- It ranks #1,545, the top 7% of all ranked servers.
- It resets its world every few hours: 7 new worlds this week, none of them a wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,545 today
Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipeWorld reset
New world
Tuesday 27 October 2026, 03:01 UTC
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Monday 26 October 2026, 03:01 UTC
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Sunday 25 October 2026, 03:01 UTC
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Saturday 24 October 2026, 03:01 UTC
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Friday 23 October 2026, 03:01 UTC
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Thursday 22 October 2026, 03:01 UTC
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Wednesday 21 October 2026, 03:02 UTC
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Tuesday 20 October 2026, 03:01 UTC
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Show 12 earlier resets
World reset
New world
Monday 19 October 2026, 03:01 UTC
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Sunday 18 October 2026, 03:01 UTC
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Saturday 17 October 2026, 03:01 UTC
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Friday 16 October 2026, 03:01 UTC
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Thursday 15 October 2026, 03:01 UTC
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- 2
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Wednesday 14 October 2026, 03:01 UTC
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Tuesday 13 October 2026, 03:01 UTC
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Monday 12 October 2026, 03:01 UTC
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- 2
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Sunday 11 October 2026, 03:01 UTC
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Saturday 10 October 2026, 03:01 UTC
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Friday 9 October 2026, 03:01 UTC
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Thursday 8 October 2026, 03:01 UTC
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Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C wipe?
Every few hours [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C generates a new world; that is a reset, not a wipe, and no wipe schedule exists.
Tags and categories
Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C fits: EU Rust servers, live, Modded Rust servers live now and Aim training servers, live now. You will find it on the server list under Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the tags listed for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C signify?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp300 (Max players): The slot count is 300; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^e (Minigames): This server hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, and the loot is handed to you; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C at the moment?
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is carrying 0 players at the moment, with 300 slots in total. Peak over the past week: 26. Average: 4 players. The busiest hour in the past 48 was 15:00 UTC, averaging 13 players.
How does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C compare with other Rust servers in the rankings?
Player hours over seven days put [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C at #1,545, in the top 7% of all ranked servers.
Rules and settings
Which settings and rules are in force on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
The name [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is live on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Size 6,000, seed 1337: that is the procedural map the game generates for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists THE WAR MAP.
Server facts
Which region is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C hosted in?
There is no region tag on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C; its name still points to Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 168.100.161.129:28189 is its address.
How well does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C perform?
It never went below 120 server fps in the last 48 hours, averaging 120. Entity count reached 2,169: buildings, deployables and the rest of the world. Memory use peaked at 2,612 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C on?
The setup on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C up now, and how steady is its uptime?
Right now [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is online. Based on the uptime it reports, the last restart was about 18 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What steps connect you to [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 168.100.161.129:28189. You can find its website at https://thewar.tip4serv.com.
