The count
LiveLive coverage · EU
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 2 players, with a peak of 8.
- It ranks #2,305, the top 10% of all ranked servers, and #885 in EU.
- The current map has been up 27d 8h, since Thursday 1 October, 18:05 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 16h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,305 today
Rank
daily · 1 is bestTop 10% of all ranked servers, top 30% in EU, and #132 of the quad servers (top 16%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 16h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 17, 47 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 17 players
Thursday 1 October 2026, 18:05 UTC FW
- Peak
- 17
- Crowd
- –
- Lasted
- running
- Players before
- 4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
Recent wipes on this server averaged a peak of 17 players at their busiest. 47 hours after the latest wipe, the crowd reached its peak.
How often does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER wipe, and at what times?
Once a month is all PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER wipes, together with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 27 days 8 hours. The tags carry a monthly wipe schedule.
Tags and filters
Who is in charge of PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
The rust.in.ua hostname PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER publishes is shared with 19 other tracked servers, which points to one operator.
Which Rust Live Stats filters and lists does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER show up in?
On Rust Live Stats, PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER is listed under EU Rust servers, live, Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
How should you read the tags on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): 100 slots are available; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; EU (Europe): The server browser places this server under Europe: that is the tag list PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
0 of PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER's 100 slots are filled right now. Averaged across seven days, 2 players; the peak was 8. The busiest hour in the past 48 was 19:00 UTC, averaging 6 players.
How does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER compare with other Rust servers in the rankings?
Seven-day player hours place PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER at #2,305 overall, in the top 10% of ranked servers and #885 in Europe. Ranked against other quad servers, it comes in at #132.
Map and rules
What settings and rules does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER run?
No gather rate appears in the name PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER. The limit is 4 players to a group (quad). It runs pve, no fighting other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.
Which map is live on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER runs a game-generated procedural map of size 4,500. For the map name it lists Anomaly PVE.
Server details
Where does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER sit geographically?
By its own EU tag, PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER sits in Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 51.75.54.58:28023.
What is performance like on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
Server fps averaged 60 over the last 48 hours, with a low of 54. Entity count reached 158,228: buildings, deployables and the rest of the world. The highest memory usage was 4,703 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER on?
Rust network protocol 2635 and build 168909 on Linux is what PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER up now, and how steady is its uptime?
Right now PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER is online. Based on the uptime it reports, the last restart was about 20 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 51.75.54.58:28023. You can find its website at https://discord.com/invite/QXG9zTjAVJ.