The count
LiveLive coverage · OC
Old Souls PVE AU (Raidable Bases)
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #5,017, the top 23% of all ranked servers, and #116 in OC.
- The current map has been up 26d 23h, since Thursday 1 October, 20:12 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 22h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Old Souls PVE AU (Raidable Bases)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,017 today
Rank
daily · 1 is bestTop 23% of all ranked servers, top 57% in OC. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 22h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 2 players
Thursday 1 October 2026, 20:12 UTC FW
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 3 players
Thursday 1 October 2026, 10:54 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Old Souls PVE AU (Raidable Bases)?
Recent wipes on this server averaged a peak of 2 players at their busiest. Peak population on the latest wipe came 5 hours after it.
How often does Old Souls PVE AU (Raidable Bases) wipe, and at what times?
The monthly force wipe is the only wipe Old Souls PVE AU (Raidable Bases) takes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 26 days 23 hours. Its tags give wipes as monthly.
Tags and filters
Where does Old Souls PVE AU (Raidable Bases) appear in Rust Live Stats lists and filters?
On Rust Live Stats, Old Souls PVE AU (Raidable Bases) is listed under Live Oceanic Rust servers, Modded Rust servers live now and Rust PvE servers, live now. Under the filters Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.
What do the tags listed for Old Souls PVE AU (Raidable Bases) signify?
gmvanilla (Game mode): Survival in the vanilla style; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded; OC (Oceania): Oceania is the browser listing for this server: that is the tag list Old Souls PVE AU (Raidable Bases) publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on Old Souls PVE AU (Raidable Bases)?
Live now: 0 players on Old Souls PVE AU (Raidable Bases), out of 50 slots. Peak over the past week: 2. Average: 0 players. Peak hour over 48 hours: 16:00 UTC, at 1 players on average.
How does Old Souls PVE AU (Raidable Bases) compare with other Rust servers in the rankings?
Seven-day player hours place Old Souls PVE AU (Raidable Bases) at #5,017 overall, in the top 23% of ranked servers and #116 in Oceania.
Settings and map
Which settings and rules are in force on Old Souls PVE AU (Raidable Bases)?
The name Old Souls PVE AU (Raidable Bases) carries no gather rate. Eight players per group, which is the game's default. pve applies here, no fighting other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Old Souls PVE AU (Raidable Bases)?
Old Souls PVE AU (Raidable Bases) runs a game-generated procedural map: size 6,000, seed 6543523. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
What location is Old Souls PVE AU (Raidable Bases) in?
The OC tag on Old Souls PVE AU (Raidable Bases) lists it in Oceania. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 180.150.91.79:28070 is its address.
How well does Old Souls PVE AU (Raidable Bases) perform?
It never went below 47 server fps in the last 48 hours, averaging 78. Entity count reached 258,189: buildings, deployables and the rest of the world. Memory use peaked at 5,388 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Old Souls PVE AU (Raidable Bases)?
The setup on Old Souls PVE AU (Raidable Bases) is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is Old Souls PVE AU (Raidable Bases) up now, and how steady is its uptime?
Right now Old Souls PVE AU (Raidable Bases) is online. About 20 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 13 September 2026.
How to join
What is the way to connect to Old Souls PVE AU (Raidable Bases)?
Enter client.connect 180.150.91.79:28070 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/SQEEQUARS4.
