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33,246 players on Rust servers right now 11,617 servers online 2,800 with players on 72 fresh wipes in the last three hours VeecaMC-Private: 0 players on now Updated every five minutes

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VeecaMC-Private

Key points

  • 0 of 30 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 3.
  • It ranks #7,083, the top 32% of all ranked servers.
  • The current map has been up 3d 14h, since Sunday 25 October, 15:32 UTC.
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teams off moddedoxidehardcore

Live coverage

newest first · every post is a reading of this server

Now: 0 of 30 players

0/ 30players now 0% full
07-day averagepeak 3
#7,083ranktop 32%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on VeecaMC-Private

Players

AveragePeak
00.511.5207:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

How the server is running

Server performance

025507510007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,083 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sun 25 OctWed 21 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
3.9 days
Players before
2

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
10.1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
4.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 7 on average
4 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
4 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
1 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
0 / 50
0 / 100
ShockRust | Blue | NoLimit
no group limit · 151 on average
54 / 500

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on VeecaMC-Private?

At their busiest, its recent wipes averaged 2 players. Peak population on the latest wipe came 17 hours after it. Half the peak was held until the next wipe in 67% of its recent wipes. The crowd fell under half by day 1 when it did not hold.

How often does VeecaMC-Private wipe, and at what times?

No next wipe can be predicted for VeecaMC-Private, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 3 days 14 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does VeecaMC-Private show up in?

These are the Rust Live Stats lists VeecaMC-Private fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

How should you read the tags on VeecaMC-Private?

The server browser reads gmhardcore (Game mode): Hardcore ruleset: a harsher game; mp30 (Max players): The slot count is 30; ts0 (Group limit): Team play is disabled; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which VeecaMC-Private publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on VeecaMC-Private?

0 of VeecaMC-Private's 30 slots are filled right now. The seven-day average is 0 players, with a peak of 3. Peak hour over 48 hours: 08:00 UTC, at 1 players on average.

How does VeecaMC-Private compare with other Rust servers in the rankings?

On player hours for the past seven days, VeecaMC-Private sits at #7,083, inside the top 32% of ranked servers.

Settings and map

What settings and rules does VeecaMC-Private run?

The name VeecaMC-Private carries no gather rate. No group limit appears in its listing. hardcore applies here, The hardest mode Facepunch makes. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is in use on VeecaMC-Private?

VeecaMC-Private runs a game-generated procedural map of size 4,000. Map name, as listed: Custom Map.

Server facts

What location is VeecaMC-Private in?

There is no region from VeecaMC-Private. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 185.180.2.44:28685.

How well does VeecaMC-Private perform?

It never went below 19 server fps in the last 48 hours, averaging 22. Entity count reached 100,733: buildings, deployables and the rest of the world. Memory use peaked at 3,372 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on VeecaMC-Private?

VeecaMC-Private operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is VeecaMC-Private, and is it online at the moment?

At the time of this update, VeecaMC-Private is live. About 33 minutes ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

What is the way to connect to VeecaMC-Private?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 185.180.2.44:28685.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode Hardcore ruleset: a harsher game.
mp30
Max players The slot count is 30.
ts0
Group limit Team play is disabled.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.