The count
LiveLive coverage · EA
[Uz/Ru/Kz] #2 UzRust - Classic
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #12,883, the top 58% of all ranked servers, and #455 in EA.
- The current map has been up 27d 23h, since Thursday 1 October, 18:57 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 29 October at 18:57 UTC, in 6m.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [Uz/Ru/Kz] #2 UzRust - Classic
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,883 today
Rank
daily · 1 is bestTop 58% of all ranked servers, top 85% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6m
from its schedule tag
Next wipe Thursday 29 October, 18:57 UTC, in 6m. Its biweekly schedule tag · low confidence
Coming wipes
- 6mThu 29 Oct, 18:57 UTC
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 14d 0hThu 12 Nov, 18:57 UTC
- 28d 0hThu 26 Nov, 18:57 UTC
- 35d 0hThu 3 Dec, 19:00 UTCFW
- 42d 0hThu 10 Dec, 18:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 18:57 UTC FW
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 2 players
Thursday 17 September 2026, 12:48 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 14.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on [Uz/Ru/Kz] #2 UzRust - Classic?
Recent wipes on this server averaged a peak of 2 players at their busiest. The crowd on the latest wipe peaked 3 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.
When does [Uz/Ru/Kz] #2 UzRust - Classic wipe?
The prediction for [Uz/Ru/Kz] #2 UzRust - Classic follows its tag, since the record holds too few wipes to confirm the schedule. On Thursday 29 October at 18:57 UTC its next wipe falls due. The world you are playing on was built 27 days 23 hours. A two-weekly wipe schedule appears in its tags.
Tags and categories
Which Rust Live Stats filters and lists does [Uz/Ru/Kz] #2 UzRust - Classic show up in?
The Rust Live Stats lists that include [Uz/Ru/Kz] #2 UzRust - Classic are Modded Rust servers live now. You will find it on the server list under Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the tags listed for [Uz/Ru/Kz] #2 UzRust - Classic signify?
gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once every fortnight; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded; EA (East Asia): The server browser places this server under East Asia: that is the tag list [Uz/Ru/Kz] #2 UzRust - Classic publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on [Uz/Ru/Kz] #2 UzRust - Classic?
0 of [Uz/Ru/Kz] #2 UzRust - Classic's 100 slots are filled right now. Averaged across seven days, 0 players; the peak was 1.
What position does [Uz/Ru/Kz] #2 UzRust - Classic hold among Rust servers?
[Uz/Ru/Kz] #2 UzRust - Classic is #455 in Asia on the past week's player hours, and #12,883 overall in the top 58% of ranked servers.
Settings and map
What rules does [Uz/Ru/Kz] #2 UzRust - Classic enforce, and which settings does it use?
Nothing in the name of [Uz/Ru/Kz] #2 UzRust - Classic states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. By its own label it is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for [Uz/Ru/Kz] #2 UzRust - Classic?
Size 3,000, seed 1974910435: that is the procedural map the game generates for [Uz/Ru/Kz] #2 UzRust - Classic. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
Where does [Uz/Ru/Kz] #2 UzRust - Classic sit geographically?
By its own EA tag, [Uz/Ru/Kz] #2 UzRust - Classic sits in Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 213.230.109.15:28025 is its address.
What is performance like on [Uz/Ru/Kz] #2 UzRust - Classic?
The average server fps was 189 over the last 48 hours; the lowest was 164. Entity count reached 45,123: buildings, deployables and the rest of the world. Up to 6,214 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is [Uz/Ru/Kz] #2 UzRust - Classic on?
Rust network protocol 2634 and build 167781 on Windows is what [Uz/Ru/Kz] #2 UzRust - Classic runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [Uz/Ru/Kz] #2 UzRust - Classic stay online, and is it up right now?
Right now [Uz/Ru/Kz] #2 UzRust - Classic is online. The uptime it reports puts the last restart at about 7 days 15 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto [Uz/Ru/Kz] #2 UzRust - Classic?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 213.230.109.15:28025. The server's website: https://uzrust.uz.