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89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 0 fresh wipes in the last three hours Creative / Build: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Creative / Build

Offline Creative / Build is not on the server list right now. The figures below are from when it was last seen, 3d ago.

Key points

  • 1 of 1 players are on at the last check, 100% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #12,449, the top 56% of all ranked servers.
  • The current map has been up 3d 8h, since Sunday 25 October, 11:48 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 1 players

1/ 1players now 100% full
17-day averagepeak 1
#12,449ranktop 56%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Creative / Build

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #12,449 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep25 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

29.9 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 25 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
29.9 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test
EA · groups of 8+ · 10 on average
13 / 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked
EU · groups of 8+ · 1 on average
5 / 25
269 / 999
76 / 999
35 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
22 / 100

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Creative / Build?

Recent wipes on this server averaged a peak of 0 players at their busiest. Peak population on the latest wipe came 0 hours after it.

On what timetable does Creative / Build wipe?

Too few wipes are recorded for Creative / Build to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 3 days 8 hours.

Lists and tags

Where does Creative / Build appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Creative / Build fits: Rust build and creative servers: live list, Live Rust community servers and Rust creative servers, live now. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the tags listed for Creative / Build signify?

These are the tags Creative / Build makes public: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is Creative / Build at the moment?

Creative / Build reads offline at the moment; the last sighting was 3 days 7 hours ago. Averaged across seven days, 1 players; the peak was 1.

What position does Creative / Build hold among Rust servers?

On player hours for the past seven days, Creative / Build sits at #12,449, inside the top 56% of ranked servers.

Settings and map

What rules does Creative / Build enforce, and which settings does it use?

The name Creative / Build carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Creative / Build?

A procedural map, generated by the game, runs on Creative / Build.

About the server

Where does Creative / Build sit geographically?

There is no region from Creative / Build. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 24.7.71.88:28015.

What version of Rust is running on Creative / Build?

The setup on Creative / Build is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

Is Creative / Build up now, and how steady is its uptime?

At the time of this update, Creative / Build is down, last seen 3 days 7 hours ago. 2 of 168 hours were online in the last 7 full days, giving 1% uptime. Rust Live Stats has tracked it since 17 September 2026.

Connecting

What is the way to connect to Creative / Build?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 24.7.71.88:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players Slots: 1.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.