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36,787 players on Rust servers right now 11,611 servers online 2,913 with players on 75 fresh wipes in the last three hours [TEST STAND] private - do not join: 0 players on now Updated every five minutes

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[TEST STAND] private - do not join

Key points

  • 0 of 150 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #10,498, the top 47% of all ranked servers.
  • The current map has been up 27d 13h, since Thursday 1 October, 18:04 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 11h, with the force wipe.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 150 players

0/ 150players now 0% full
07-day averagepeak 1
#10,498ranktop 47%
27d agolast wipeno schedule published
7d 11hnext wipeThu 5 Nov, 19:00 UTC FW

Players on [TEST STAND] private - do not join

Players

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #10,498 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 11h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

2wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 11h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 11h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first

Force wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
343 / 350
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 218 on average
143 / 400
RustGames.gg | Lucky Pillars - EU 1
EU · groups of 100+ · 83 on average
17 / 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 67 on average
41 / 250
R2 - Aim training / Matchmaking / Facechecks - EU Main
EU · groups of 12+ · 37 on average
19 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD
EU · no group limit · 30 on average
13 / 50

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on [TEST STAND] private - do not join?

At their busiest, its recent wipes averaged 2 players. 25 hours after the latest wipe, the crowd reached its peak.

When does [TEST STAND] private - do not join wipe?

Nothing wipes [TEST STAND] private - do not join but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 13 hours have passed since this world was generated.

Tags and categories

Which Rust Live Stats filters and lists does [TEST STAND] private - do not join show up in?

These are the Rust Live Stats lists [TEST STAND] private - do not join fits: Modded Rust servers live now and Aim training servers, live now. These filters on the server list bring it up: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags listed for [TEST STAND] private - do not join signify?

These are the tags [TEST STAND] private - do not join makes public: gmrust (Game mode): Survival here follows standard Rust; mp150 (Max players): Slots: 150; ts12 (Group limit): Each team holds 12 at most; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, and the loot is handed to you; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How full is [TEST STAND] private - do not join at the moment?

0 of [TEST STAND] private - do not join's 150 slots are filled right now. The seven-day average is 0 players, with a peak of 1.

What position does [TEST STAND] private - do not join hold among Rust servers?

Player hours over seven days put [TEST STAND] private - do not join at #10,498, in the top 47% of all ranked servers.

Settings and map

Which settings and rules are in force on [TEST STAND] private - do not join?

The name [TEST STAND] private - do not join carries no gather rate. Group size tops out at 12 players. minigames & battle royale applies here, arenas, Bedwars, parkour, battle royale. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. VAC is off: Valve's anti-cheat.

Which map is live on [TEST STAND] private - do not join?

[TEST STAND] private - do not join runs a game-generated procedural map: size 6,000, seed 1337. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: discord.gg/r2aim.

Server details

What location is [TEST STAND] private - do not join in?

There is no region from [TEST STAND] private - do not join. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 46.174.50.219:28215.

Is performance on [TEST STAND] private - do not join steady?

Server fps averaged 60 over the last 48 hours, with a low of 59. Entity count reached 2,168: buildings, deployables and the rest of the world. The highest memory usage was 3,239 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is [TEST STAND] private - do not join on?

Rust network protocol 2635 and build 168909 on Linux is what [TEST STAND] private - do not join runs. Steam updates it for you, but your game needs the same protocol to join.

Does [TEST STAND] private - do not join stay online, and is it up right now?

Right now [TEST STAND] private - do not join is online. About 6 days 10 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.

Connecting

What steps connect you to [TEST STAND] private - do not join?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 46.174.50.219:28215.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Survival here follows standard Rust.
mp150
Max players Slots: 150.
ts12
Group limit Each team holds 12 at most.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP here, and the loot is handed to you.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.