The count
LiveLive coverage · Rust server · us1
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,358, the top 69% of all ranked servers.
- The current map has been up 48d 6h, since Thursday 10 September, 20:32 UTC, on a weekly schedule.
- The next wipe is expected Thursday 29 October at 20:32 UTC, in 17h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,358 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 17h
Next wipe Thursday 29 October, 20:32 UTC, in 17h. Weekly: 7 days after its last wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe?
An estimate from weekly: 7 days after its last wipe gives PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe. Expect the next wipe on Thursday 29 October at 20:32 UTC. 48 days 6 hours have passed since this world was generated. A weekly wipe schedule is published in its tags.
Tags and categories
Who is in charge of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Most likely one operator runs them: PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and 2 other tracked servers publish a theprojectlazarus.com hostname.
Which Rust Live Stats filters and lists does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN show up in?
The Rust Live Stats lists that include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What meaning do the tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN carry?
These are the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN makes public: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts100 (Group limit): Team cap: 100; v2633 (Protocol): Join only if your game is on protocol 2633; cs163493 (Build): This server runs game build 163493; ptrak (Networking): RakNet is the network layer — the game's standard one; $rus1 (Region code): The region code reads us1; ^w (Weekly): A wipe comes each week; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN at the moment?
Live now: 0 players on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, out of 50 slots. Averaged over seven days: 0 players.
How does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN compare with other Rust servers in the rankings?
Player hours over seven days put PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN at #15,358, in the top 69% of all ranked servers.
Rules and settings
Which settings and rules are in force on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
No gather rate appears in the name PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Group size tops out at 100 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs a game-generated procedural map: size 3,500, seed 1. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Mods / FPS+ / 4 Max.
About the server
Where does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN sit geographically?
Region code us1, with no region published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 64.40.8.156:23014.
How well does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN perform?
The average server fps was 40 over the last 48 hours; the lowest was 38. Entity count reached 86,340: buildings, deployables and the rest of the world. Memory use peaked at 2,790 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN operates on Linux with Rust network protocol 2633 and build 163493. To join, your game must use the same protocol; Steam handles the update for you.
Does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN stay online, and is it up right now?
At the time of this update, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is live. About 1 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Enter client.connect 64.40.8.156:23014 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.