The count
LiveLive coverage · Rust server · us1
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/
Key points
- 2 of 200 players are on now, 1% full.
- Over the last seven days it averages 10 players, with a peak of 23.
- It ranks #964, the top 4% of all ranked servers.
- The current map has been up 6d 13h, since Thursday 22 October, 19:11 UTC, on a weekly schedule.
- The next wipe is expected Thursday 29 October at 19:11 UTC, in 10h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #964 today
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 10h
fixed weekdays
Next wipe Thursday 29 October, 19:11 UTC, in 10h. Every Thursday at 19:11 UTC · high confidence
Coming wipes
- 10hThu 29 Oct, 19:11 UTC
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 14d 10hThu 12 Nov, 19:11 UTC
- 21d 10hThu 19 Nov, 19:11 UTC
- 28d 10hThu 26 Nov, 19:11 UTC
- 35d 10hThu 3 Dec, 19:00 UTCFW
- 42d 10hThu 10 Dec, 19:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 23 players
Thursday 22 October 2026, 19:11 UTC
- Peak
- 23
- Crowd
- –
- Lasted
- running
- Players before
- 4
Wipe
Wipe peaks at 26 players
Thursday 15 October 2026, 19:11 UTC
- Peak
- 26
- Crowd
- halved by day 4
- Lasted
- 7 days
- Players before
- 9
Wipe
Wipe peaks at 36 players
Thursday 8 October 2026, 19:11 UTC
- Peak
- 36
- Crowd
- halved by day 5
- Lasted
- 7 days
- Players before
- 10
Force wipe
Force wipe peaks at 30 players
Thursday 1 October 2026, 18:03 UTC FW
- Peak
- 30
- Crowd
- halved by day 6
- Lasted
- 7 days
- Players before
- 6
Wipe
Wipe peaks at 35 players
Thursday 24 September 2026, 19:10 UTC
- Peak
- 35
- Crowd
- halved by day 5
- Lasted
- 7 days
- Players before
- 18
Wipe
Wipe peaks at 49 players
Thursday 17 September 2026, 19:11 UTC
- Peak
- 49
- Crowd
- held half
- Lasted
- 7 days
- Players before
- 5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
The average peak across its recent wipes is 28 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. The crowd fell under half by day 5 when it did not hold.
On what timetable does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipe?
Wipes on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ follow a every Thursday at 19:11 UTC pattern. On Thursday 29 October at 19:11 UTC its next wipe falls due. 6 days 13 hours have passed since this world was generated. The tags list wipes as weekly.
Tags and categories
Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
The theprojectlazarus.com hostname PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes is shared with 2 other tracked servers, which points to one operator.
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ fits: 2x Rust servers live now and Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the tags listed for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ signify?
gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): 200 slots are available; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $rus1 (Region code): us1 is the region code this server carries; ^w (Weekly): The wipe cycle is weekly; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ right now?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is carrying 2 players at the moment, with 200 slots in total. Averaged across seven days, 10 players; the peak was 23. Between now and 48 hours back, 19:00 UTC drew the most players, 10 on average.
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ sit in the server rankings?
Player hours over seven days put PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ at #964, in the top 4% of all ranked servers.
Map and rules
What settings and rules does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?
Read the name for the rate: 2x gathering on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. Group size tops out at 100 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
A procedural map of 3,000 with seed 1, generated by the game, runs on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Mods / FPS+ / 4 Max.
Server facts
Which region is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ hosted in?
No region is published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/; the region code is us1. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 64.40.8.156:24014 is its address.
Is performance on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ steady?
It never went below 35 server fps in the last 48 hours, averaging 40. Entity count reached 64,465: buildings, deployables and the rest of the world. Memory use peaked at 4,525 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Rust network protocol 2635 and build 168909 on Linux is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs. Steam updates it for you, but your game needs the same protocol to join.
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ up now, and how steady is its uptime?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is up and running at this moment. Based on the uptime it reports, the last restart was about 7 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What is the way to connect to PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 64.40.8.156:24014. You can find its website at https://theprojectlazarus.com/.
