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43,286 players on Rust servers right now 11,649 servers online 3,030 with players on 94 fresh wipes in the last three hours PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: 2 players on now Updated every five minutes

LiveLive coverage · Rust server · us1

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

Key points

  • 2 of 200 players are on now, 1% full.
  • Over the last seven days it averages 10 players, with a peak of 23.
  • It ranks #964, the top 4% of all ranked servers.
  • The current map has been up 6d 13h, since Thursday 22 October, 19:11 UTC, on a weekly schedule.
  • The next wipe is expected Thursday 29 October at 19:11 UTC, in 10h.
Join
2x weekly wipes moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 2 of 200 players

2/ 200players now 1% full
107-day averagepeak 23
#964ranktop 4%
6d agolast wipeweekly schedule
10hnext wipeThu 29 Oct, 19:11 UTC

Players on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

Players

AveragePeak
0510152009:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #964 today

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 10h

fixed weekdays

Next wipe Thursday 29 October, 19:11 UTC, in 10h. Every Thursday at 19:11 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
28wipe-day peakplayers, last three wipes
20%crowd heldelse halves by day 5

Coming wipes

  1. 10h
    Thu 29 Oct, 19:11 UTC
  2. 7d 10h
    Thu 5 Nov, 19:00 UTC
    FW
  3. 14d 10h
    Thu 12 Nov, 19:11 UTC
  4. 21d 10h
    Thu 19 Nov, 19:11 UTC
  5. 28d 10h
    Thu 26 Nov, 19:11 UTC
  6. 35d 10h
    Thu 3 Dec, 19:00 UTC
    FW
  7. 42d 10h
    Thu 10 Dec, 19:11 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.

Wipes

newest first

Wipe peaks at 23 players

Peak
23
Crowd
–
Lasted
running
Players before
4

Wipe peaks at 26 players

Peak
26
Crowd
halved by day 4
Lasted
7 days
Players before
9

Wipe peaks at 36 players

Peak
36
Crowd
halved by day 5
Lasted
7 days
Players before
10

Force wipe peaks at 30 players

Peak
30
Crowd
halved by day 6
Lasted
7 days
Players before
6

Wipe peaks at 35 players

Peak
35
Crowd
halved by day 5
Lasted
7 days
Players before
18

Wipe peaks at 49 players

Peak
49
Crowd
held half
Lasted
7 days
Players before
5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 331 on average
910 / 970
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 314 on average
110 / 1000
Magic Rust #14 — Modded 2x (No limit) | Pyccкий
EU · groups of 300+ · 2x · weekly · 277 on average
171 / 180
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10
EU · groups of 300+ · 2x · weekly · 274 on average
244 / 1900
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!
EU · groups of 12+ · 2x · weekly · 218 on average
50 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x
EU · groups of 300+ · 2x · weekly · 129 on average
25 / 100

Quick answers

from the figures on this page

Wiping

What happens on wipe day at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

The average peak across its recent wipes is 28 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. The crowd fell under half by day 5 when it did not hold.

On what timetable does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipe?

Wipes on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ follow a every Thursday at 19:11 UTC pattern. On Thursday 29 October at 19:11 UTC its next wipe falls due. 6 days 13 hours have passed since this world was generated. The tags list wipes as weekly.

Tags and categories

Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

The theprojectlazarus.com hostname PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes is shared with 2 other tracked servers, which points to one operator.

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ fits: 2x Rust servers live now and Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What do the tags listed for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ signify?

gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): 200 slots are available; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $rus1 (Region code): us1 is the region code this server carries; ^w (Weekly): The wipe cycle is weekly; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How many players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ right now?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is carrying 2 players at the moment, with 200 slots in total. Averaged across seven days, 10 players; the peak was 23. Between now and 48 hours back, 19:00 UTC drew the most players, 10 on average.

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ sit in the server rankings?

Player hours over seven days put PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ at #964, in the top 4% of all ranked servers.

Map and rules

What settings and rules does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?

Read the name for the rate: 2x gathering on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. Group size tops out at 100 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is in use on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

A procedural map of 3,000 with seed 1, generated by the game, runs on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Mods / FPS+ / 4 Max.

Server facts

Which region is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ hosted in?

No region is published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/; the region code is us1. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 64.40.8.156:24014 is its address.

Is performance on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ steady?

It never went below 35 server fps in the last 48 hours, averaging 40. Entity count reached 64,465: buildings, deployables and the rest of the world. Memory use peaked at 4,525 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Rust network protocol 2635 and build 168909 on Linux is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs. Steam updates it for you, but your game needs the same protocol to join.

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ up now, and how steady is its uptime?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is up and running at this moment. Based on the uptime it reports, the last restart was about 7 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

What is the way to connect to PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 64.40.8.156:24014. You can find its website at https://theprojectlazarus.com/.

Server tags

what each one means

Published as mp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players 200 slots are available.
ts100
Group limit Teams are capped at 100.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$rus1
Region code us1 is the region code this server carries.

Wipe schedule

^w
Weekly The wipe cycle is weekly.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.