The count
LiveLive coverage · NA
Lonely's PVE Playground | [MARS]
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #14,243, the top 64% of all ranked servers, and #1469 in NA.
- The current map has been up 21h, since Tuesday 27 October, 02:13 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 19h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Lonely's PVE Playground | [MARS]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,243 today
Rank
daily · 1 is bestTop 64% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 19h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
- 8d 19hThu 5 Nov, 19:00 UTCFW
- 36d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Tuesday 27 October 2026, 02:13 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 3 October 2026, 03:31 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- –
- Players before
- 0
Wipe
Wipe peaks at 2 players
Tuesday 29 September 2026, 00:11 UTC
- Peak
- 2
- Crowd
- halved by day 3
- Lasted
- 4.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Lonely's PVE Playground | [MARS]?
The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 3.
On what timetable does Lonely's PVE Playground | [MARS] wipe?
The monthly force wipe is the only wipe Lonely's PVE Playground | [MARS] takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. This world dates from 21 hours. A monthly wipe schedule is published in its tags.
Lists and tags
Where does Lonely's PVE Playground | [MARS] appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Lonely's PVE Playground | [MARS] fits: Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours it appears on the server list.
What meaning do the tags on Lonely's PVE Playground | [MARS] carry?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^p (PvE): The world is the danger here; players do not fight each other; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser places this server under North America: that is the tag list Lonely's PVE Playground | [MARS] publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is Lonely's PVE Playground | [MARS] at the moment?
0 of Lonely's PVE Playground | [MARS]'s 50 slots are filled right now. The seven-day average is 0 players, with a peak of 2. The busiest hour in the past 48 was 02:00 UTC, averaging 0 players.
Where does Lonely's PVE Playground | [MARS] sit in the server rankings?
Seven-day player hours place Lonely's PVE Playground | [MARS] at #14,243 overall, in the top 64% of ranked servers and #1,469 in North America.
Rules and settings
What settings and rules does Lonely's PVE Playground | [MARS] run?
Nothing in the name of Lonely's PVE Playground | [MARS] states a gather rate. No custom limit is set, so groups hold the default 8 players. minigames & battle royale is the mode, with arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on Lonely's PVE Playground | [MARS]?
Size 1,000, seed 1337: that is the procedural map the game generates for Lonely's PVE Playground | [MARS]. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.
Server facts
What location is Lonely's PVE Playground | [MARS] in?
The NA tag on Lonely's PVE Playground | [MARS] lists it in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 66.51.99.41:28030.
Is performance on Lonely's PVE Playground | [MARS] steady?
It never went below 5 server fps in the last 48 hours, averaging 5. It supported up to 2,341 entities, covering buildings, deployables and all other objects. Up to 1,194 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is Lonely's PVE Playground | [MARS] on?
Lonely's PVE Playground | [MARS] operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Lonely's PVE Playground | [MARS], and is it online at the moment?
Right now Lonely's PVE Playground | [MARS] is online. About 18 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 28 September 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto Lonely's PVE Playground | [MARS]?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.51.99.41:28030.
