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89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 0 fresh wipes in the last three hours PlotWorld Dev | Persistent Bases: 0 players (offline) Updated every five minutes

Live coverage · Rust server

PlotWorld Dev | Persistent Bases

Offline PlotWorld Dev | Persistent Bases is not on the server list right now. The figures below are from when it was last seen, 44d ago.

Key points

  • 0 of 20 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,150.
  • The current map has been up 66d 18h, since Sunday 23 August, 02:10 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 20 players

0/ 20players now 0% full
07-day averagepeak –
#15,150rankno region published
66d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on PlotWorld Dev | Persistent Bases

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,150 today

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD
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Quick answers

from the figures on this page

Wipe schedule

How often does PlotWorld Dev | Persistent Bases wipe, and at what times?

PlotWorld Dev | Persistent Bases's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 66 days 18 hours have passed since this world was generated.

Lists and tags

Where does PlotWorld Dev | Persistent Bases appear in Rust Live Stats lists and filters?

On Rust Live Stats, PlotWorld Dev | Persistent Bases is listed under Modded Rust servers live now and Rust build and creative servers: live list. You will find it on the server list under Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on PlotWorld Dev | Persistent Bases?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): 8 per team at most, the game's default setting; v2632 (Protocol): Join only if your game is on protocol 2632; cs161125 (Build): Build: 161125; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^e (Minigames): This server hosts minigames such as arenas, Bedwars and parkour; ^k (Build server): Builds: a place to practise and design bases; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon, which PlotWorld Dev | Persistent Bases publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How many players are on PlotWorld Dev | Persistent Bases right now?

PlotWorld Dev | Persistent Bases is not online at the moment, having last been seen 44 days 21 hours ago.

Where does PlotWorld Dev | Persistent Bases sit in the server rankings?

Ranked by seven-day player hours, PlotWorld Dev | Persistent Bases is #15,150, placing it in the top – of ranked servers.

Rules and settings

Which settings and rules are in force on PlotWorld Dev | Persistent Bases?

No gather rate appears in the name PlotWorld Dev | Persistent Bases. Eight players per group, which is the game's default. minigames & battle royale is the mode, with arenas, Bedwars, parkour, battle royale. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.

Server facts

Where does PlotWorld Dev | Persistent Bases sit geographically?

Nothing on PlotWorld Dev | Persistent Bases states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 66.70.181.82:28015 is its address.

What Rust version is PlotWorld Dev | Persistent Bases on?

PlotWorld Dev | Persistent Bases operates on Linux with Rust network protocol 2632 and build 161125. Joining requires the same protocol on your game; Steam takes care of updating it.

Is PlotWorld Dev | Persistent Bases up now, and how steady is its uptime?

As of now, PlotWorld Dev | Persistent Bases is offline; the last sighting was 44 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Getting on

What steps connect you to PlotWorld Dev | Persistent Bases?

Enter client.connect 66.70.181.82:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The slot count is 20.
ts8
Group limit 8 per team at most, the game's default setting.
v2632
Protocol Join only if your game is on protocol 2632.
cs161125
Build Build: 161125.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Gameplay

^e
Minigames This server hosts minigames such as arenas, Bedwars and parkour.
^k
Build server Builds: a place to practise and design bases.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.