The count
Live coverage · Rust server
Testing server
Offline Testing server is not on the server list right now. The figures below are from when it was last seen, 45d ago.
Key points
- 1 of 1 players are on at the last check, 100% full.
- Over the last seven days it averages 0 players.
- The current map has been up 48d 9h, since Wednesday 9 September, 23:14 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Testing server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank over time
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does Testing server wipe?
Testing server's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 48 days 9 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does Testing server show up in?
These are the Rust Live Stats lists Testing server fits: Modded Rust servers live now. Under the filters Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o it appears on the server list.
What meaning do the tags on Testing server carry?
The server browser reads gmhardcore (Game mode): A harsher ruleset: hardcore; mp1 (Max players): 1 slots are available; ts0 (Group limit): There are no teams here; v2633 (Protocol): You need protocol 2633 on your game to get in; cs163794 (Build): Build: 163794; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which Testing server publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on Testing server right now?
Testing server is not online at the moment, having last been seen 45 days 1 hours ago.
Rules and settings
Which settings and rules are in force on Testing server?
Nothing in the name of Testing server states a gather rate. It lists no limit on group size. It runs hardcore, Hardest of Facepunch's modes. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Server facts
Where does Testing server sit geographically?
No region is published by Testing server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 95.26.143.185:28015 is its address.
What Rust version is Testing server on?
The setup on Testing server is Rust network protocol 2633 and build 163794 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Does Testing server stay online, and is it up right now?
Testing server is currently offline, with its last appearance 45 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
How do you get onto Testing server?
Enter client.connect 95.26.143.185:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.