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32,078 players on Rust servers right now 11,614 servers online 2,758 with players on 69 fresh wipes in the last three hours RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: 0 players (offline) Updated every five minutes

Live coverage · NA

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Offline RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 1 players, with a peak of 3.
  • It ranks #4,176, the top 19% of all ranked servers, and #696 in NA.
  • The current map has been up 27d 7h, since Thursday 1 October, 21:49 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 13h, with the force wipe.
Join
monthly wipes moddedcarbonpve

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
17-day averagepeak 3
#4,176ranktop 19% · #696 in NA
27d agolast wipemonthly schedule
7d 13hnext wipeThu 5 Nov, 19:00 UTC FW

Players on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Players

AveragePeak
0123406:0010:0014:0019:0023:0003:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304006:0010:0014:0019:0023:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,176 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.

Next wipe in 7d 13h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

5wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 13h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 13h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

Wipes

newest first

Force wipe peaks at 5 players

Peak
5
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Recent wipes on this server averaged a peak of 5 players at their busiest. Peak population on the latest wipe came 26 hours after it.

How often does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe, and at what times?

Nothing wipes RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 27 days 7 hours. Its tags give wipes as monthly.

Tags and categories

Which Rust Live Stats filters and lists does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] show up in?

These are the Rust Live Stats lists RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] fits: Modded Rust servers live now, Rust build and creative servers: live list, Rust PvE servers, live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

These are the tags RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^p (PvE): No player fights another — the danger comes from the world; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon; NA (North America): North America is the browser listing for this server. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at the moment?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is not online at the moment, having last been seen 26 hours ago. The seven-day average is 1 players, with a peak of 3. Peak hour over 48 hours: 03:00 UTC, at 2 players on average.

How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] compare with other Rust servers in the rankings?

North America places RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at #696; overall it is #4,176, inside the top 19% of ranked servers, by seven-day player hours.

Map and rules

What settings and rules does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run?

No gather rate appears in the name RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Eight players per group, which is the game's default. pve applies here, no fighting other players. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is live on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

A procedural map of 4,250 with seed 1337, generated by the game, runs on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.

Server facts

Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit geographically?

Its NA tag places RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 104.143.2.47:28015.

What is performance like on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Server fps averaged 30 over the last 48 hours, with a low of 30. It supported up to 148,049 entities, covering buildings, deployables and all other objects. The highest memory usage was 6,390 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on?

The setup on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], and is it online at the moment?

At the time of this update, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is down, last seen 26 hours ago. The uptime it reports puts the last restart at about 23 hours ago. It was online for 138 of 168 hours in the last 7 full days, or 82% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

How do you get onto RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.143.2.47:28015. The server's website: https://discord.com/invite/478SQzbUU9.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly A single monthly wipe, set by Facepunch's force wipe.

Gameplay

^p
PvE No player fights another — the danger comes from the world.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon The plugins run through Carbon.

Region

NA
North America North America is the browser listing for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.