The count
Live coverage · NA
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Offline RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is not on the server list right now. The figures below are from when it was last seen, 1d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 1 players, with a peak of 3.
- It ranks #4,176, the top 19% of all ranked servers, and #696 in NA.
- The current map has been up 27d 7h, since Thursday 1 October, 21:49 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 13h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,176 today
Rank
daily · 1 is bestTop 19% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 13h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 5 players
Thursday 1 October 2026, 21:49 UTC FW
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Recent wipes on this server averaged a peak of 5 players at their busiest. Peak population on the latest wipe came 26 hours after it.
How often does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe, and at what times?
Nothing wipes RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 27 days 7 hours. Its tags give wipes as monthly.
Tags and categories
Which Rust Live Stats filters and lists does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] show up in?
These are the Rust Live Stats lists RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] fits: Modded Rust servers live now, Rust build and creative servers: live list, Rust PvE servers, live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
These are the tags RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^p (PvE): No player fights another — the danger comes from the world; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon; NA (North America): North America is the browser listing for this server. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at the moment?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is not online at the moment, having last been seen 26 hours ago. The seven-day average is 1 players, with a peak of 3. Peak hour over 48 hours: 03:00 UTC, at 2 players on average.
How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] compare with other Rust servers in the rankings?
North America places RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at #696; overall it is #4,176, inside the top 19% of ranked servers, by seven-day player hours.
Map and rules
What settings and rules does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run?
No gather rate appears in the name RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Eight players per group, which is the game's default. pve applies here, no fighting other players. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is live on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
A procedural map of 4,250 with seed 1337, generated by the game, runs on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.
Server facts
Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit geographically?
Its NA tag places RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 104.143.2.47:28015.
What is performance like on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Server fps averaged 30 over the last 48 hours, with a low of 30. It supported up to 148,049 entities, covering buildings, deployables and all other objects. The highest memory usage was 6,390 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on?
The setup on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], and is it online at the moment?
At the time of this update, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is down, last seen 26 hours ago. The uptime it reports puts the last restart at about 23 hours ago. It was online for 138 of 168 hours in the last 7 full days, or 82% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.143.2.47:28015. The server's website: https://discord.com/invite/478SQzbUU9.