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83,167 players on Rust servers right now 11,844 servers online 3,755 with players on 280 fresh wipes in the last three hours 4Netplayers Rust Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

4Netplayers Rust Server

Offline 4Netplayers Rust Server is not on the server list right now. The figures below are from when it was last seen, 16d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,366, the top 71% of all ranked servers.
  • The current map has been up 23d 19h, since Monday 5 October, 19:53 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,366ranktop 71%
23d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on 4Netplayers Rust Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,366 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct10 Oct13 Oct17 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com Primitive | Bow / Melee | Medieval
NA · groups of 16+ · biweekly · 1 on average
2 / 50
[US East] Facepunch Primitive 1
NA · groups of 8+ · monthly · 22 on average
18 / 400
[EU] Facepunch Primitive 1
EU · groups of 8+ · monthly · 16 on average
21 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
EU · groups of 16+ · 3x · biweekly · 5 on average
5 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
NA · groups of 16+ · 3x · biweekly · 4 on average
3 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
EU · duo · monthly · 6 on average
5 / 100

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at 4Netplayers Rust Server?

At their busiest, its recent wipes averaged 0 players. Peak population on the latest wipe came 0 hours after it.

On what timetable does 4Netplayers Rust Server wipe?

The record holds too few of 4Netplayers Rust Server's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 23 days 19 hours.

Tags and categories

Where does 4Netplayers Rust Server appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include 4Netplayers Rust Server are Modded Rust servers live now and Primitive Rust servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on 4Netplayers Rust Server carry?

gmprimitive (Game mode): Bows, spears and melee replace guns in this primitive mode; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list 4Netplayers Rust Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

What is the current population on 4Netplayers Rust Server?

4Netplayers Rust Server is not online at the moment, having last been seen 16 days 3 hours ago.

How does 4Netplayers Rust Server compare with other Rust servers in the rankings?

On player hours for the past seven days, 4Netplayers Rust Server sits at #15,366, inside the top 71% of ranked servers.

Settings and map

What rules does 4Netplayers Rust Server enforce, and which settings does it use?

The name 4Netplayers Rust Server carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs primitive, no guns: bows, spears and melee. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is live on 4Netplayers Rust Server?

4Netplayers Rust Server runs a game-generated procedural map: size 3,072, seed 20261003. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Where does 4Netplayers Rust Server sit geographically?

There is no region from 4Netplayers Rust Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 141.94.74.199:21000.

What Rust version is 4Netplayers Rust Server on?

The setup on 4Netplayers Rust Server is Rust network protocol 2634 and build 167231 with Linux. Steam updates it for you, but your game needs the same protocol to join.

How reliable is 4Netplayers Rust Server, and is it online at the moment?

4Netplayers Rust Server is currently offline, with its last appearance 16 days 3 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 3 October 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto 4Netplayers Rust Server?

Enter client.connect 141.94.74.199:21000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167231,ts8,^o^z

Game

gmprimitive
Game mode Bows, spears and melee replace guns in this primitive mode.
mp10
Max players The slot count is 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.