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60,571 players on Rust servers right now 11,704 servers online 3,281 with players on 172 fresh wipes in the last three hours Magic Test Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Magic Test Server

Offline Magic Test Server is not on the server list right now. The figures below are from when it was last seen, 40d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,384.
  • The current map has been up 40d 9h, since Saturday 19 September, 15:13 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,384rankno region published
40d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Magic Test Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,384 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com Primitive | Bow / Melee | 10/29 10.29 RFN Me
NA · groups of 16+ · biweekly · 1 on average
1 / 50
[US East] Facepunch Primitive 1
NA · groups of 8+ · monthly · 21 on average
26 / 400
[EU] Facepunch Primitive 1
EU · groups of 8+ · monthly · 16 on average
5 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
EU · groups of 16+ · 3x · biweekly · 5 on average
5 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
NA · groups of 16+ · 3x · biweekly · 4 on average
6 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
EU · duo · monthly · 6 on average
2 / 100

Quick answers

from the figures on this page

Wiping

On what timetable does Magic Test Server wipe?

Magic Test Server's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 40 days 9 hours have passed since this world was generated.

Lists and tags

Where does Magic Test Server appear in Rust Live Stats lists and filters?

On Rust Live Stats, Magic Test Server is listed under Modded Rust servers live now and Primitive Rust servers, live now. Under the filters Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

What meaning do the tags on Magic Test Server carry?

The server browser reads gmprimitive (Game mode): No guns appear here; bows, spears and melee only; mp10 (Max players): The slot count is 10; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon, which Magic Test Server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How many players are on Magic Test Server right now?

Magic Test Server reads offline at the moment; the last sighting was 40 days 4 hours ago.

Where does Magic Test Server sit in the server rankings?

Player hours over seven days put Magic Test Server at #15,384, in the top – of all ranked servers.

Map and rules

Which settings and rules are in force on Magic Test Server?

Nothing in the name of Magic Test Server states a gather rate. Eight players per group, which is the game's default. It runs primitive, no guns: bows, spears and melee. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Magic Test Server?

Magic Test Server uses a procedural map, which the game generates.

About the server

Where does Magic Test Server sit geographically?

No region is published by Magic Test Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 174.194.198.179:28115 is its address.

What Rust version is Magic Test Server on?

Magic Test Server operates on Windows with Rust network protocol 2633 and build 164530. Steam updates it for you, but your game needs the same protocol to join.

Is Magic Test Server up now, and how steady is its uptime?

As of now, Magic Test Server is offline; the last sighting was 40 days 4 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 19 September 2026.

How to join

How do you get onto Magic Test Server?

Enter client.connect 174.194.198.179:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmprimitive,cs164530,ts8,^z,^y

Game

gmprimitive
Game mode No guns appear here; bows, spears and melee only.
mp10
Max players The slot count is 10.
ts8
Group limit Team cap: 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build Build: 164530.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.