The count
LiveLive coverage · NA
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Key points
- 2 of 100 players are on now, 2% full.
- Over the last seven days it averages 7 players, with a peak of 19.
- It ranks #1,170, the top 5% of all ranked servers, and #171 in NA.
- The current map has been up 6d 14h, since Thursday 22 October, 18:31 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 9h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,170 today
Rank
daily · 1 is bestTop 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 9h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Wipes
newest firstThe current map
Wipe peaks at 16 players
Thursday 22 October 2026, 18:31 UTC
- Peak
- 16
- Crowd
- –
- Lasted
- running
- Players before
- 4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
At their busiest, its recent wipes averaged 16 players. Peak population on the latest wipe came 46 hours after it.
When does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe?
The monthly force wipe is the only wipe [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing takes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 6 days 14 hours. Its tags give wipes as monthly.
Tags and categories
Which operator is behind [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
A relicpve.com hostname is published by [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and by 3 other servers we track, so they most likely share an operator.
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing are Modded Rust servers live now, Rust PvE servers, live now, Rust roleplay servers, live now, Rust zombie servers, live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What meaning do the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carry?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts30 (Group limit): Team cap: 30; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^r (Roleplay): This is a roleplay server; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): The server browser places this server under North America, which [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is carrying 2 players at the moment, with 100 slots in total. Averaged across seven days, 7 players; the peak was 19. Between now and 48 hours back, 00:00 UTC drew the most players, 15 on average.
What position does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing hold among Rust servers?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is #171 in North America on the past week's player hours, and #1,170 overall in the top 5% of ranked servers.
Rules and settings
What rules does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing enforce, and which settings does it use?
No gather rate appears in the name [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. Group size tops out at 30 players. It runs roleplay, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
A procedural map of 4,500 with seed 1722427781, generated by the game, runs on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
What location is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing in?
By its own NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sits in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 66.51.99.119:28015.
What is performance like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Server fps averaged 60 over the last 48 hours, with a low of 59. Entity count reached 127,390: buildings, deployables and the rest of the world. Up to 6,254 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Rust network protocol 2635 and build 168909 on Linux is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs. Steam updates it for you, but your game needs the same protocol to join.
Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing stay online, and is it up right now?
Right now [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online. Based on the uptime it reports, the last restart was about 2 days 20 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 1 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Enter client.connect 66.51.99.119:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://relicpve.com.
