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48,316 players on Rust servers right now 11,667 servers online 3,167 with players on 118 fresh wipes in the last three hours [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: 2 players on now Updated every five minutes

LiveLive coverage · NA

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Key points

  • 2 of 100 players are on now, 2% full.
  • Over the last seven days it averages 7 players, with a peak of 19.
  • It ranks #1,170, the top 5% of all ranked servers, and #171 in NA.
  • The current map has been up 6d 14h, since Thursday 22 October, 18:31 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 9h, with the force wipe.
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monthly wipes moddedoxidepve

Live coverage

newest first · every post is a reading of this server

Now: 2 of 100 players

2/ 100players now 2% full
77-day averagepeak 19
#1,170ranktop 5% · #171 in NA
6d agolast wipemonthly schedule
7d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Players

AveragePeak
0510152010:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #1,170 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.

Next wipe in 7d 9h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

16wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 9h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.

Wipes

newest first

Wipe peaks at 16 players

Peak
16
Crowd
–
Lasted
running
Players before
4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 50 on average
27 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 38 on average
27 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
11 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 34 on average
58 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
NA · groups of 20+ · monthly · 24 on average
11 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing
NA · groups of 8+ · monthly · 12 on average
4 / 200

Quick answers

from the figures on this page

Wiping

What happens on wipe day at [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

At their busiest, its recent wipes averaged 16 players. Peak population on the latest wipe came 46 hours after it.

When does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe?

The monthly force wipe is the only wipe [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing takes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 6 days 14 hours. Its tags give wipes as monthly.

Tags and categories

Which operator is behind [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

A relicpve.com hostname is published by [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and by 3 other servers we track, so they most likely share an operator.

Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing are Modded Rust servers live now, Rust PvE servers, live now, Rust roleplay servers, live now, Rust zombie servers, live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What meaning do the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carry?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts30 (Group limit): Team cap: 30; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^r (Roleplay): This is a roleplay server; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): The server browser places this server under North America, which [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is carrying 2 players at the moment, with 100 slots in total. Averaged across seven days, 7 players; the peak was 19. Between now and 48 hours back, 00:00 UTC drew the most players, 15 on average.

What position does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing hold among Rust servers?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is #171 in North America on the past week's player hours, and #1,170 overall in the top 5% of ranked servers.

Rules and settings

What rules does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing enforce, and which settings does it use?

No gather rate appears in the name [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. Group size tops out at 30 players. It runs roleplay, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

A procedural map of 4,500 with seed 1722427781, generated by the game, runs on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

What location is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing in?

By its own NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sits in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 66.51.99.119:28015.

What is performance like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Server fps averaged 60 over the last 48 hours, with a low of 59. Entity count reached 127,390: buildings, deployables and the rest of the world. Up to 6,254 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Rust network protocol 2635 and build 168909 on Linux is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs. Steam updates it for you, but your game needs the same protocol to join.

Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing stay online, and is it up right now?

Right now [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online. Based on the uptime it reports, the last restart was about 2 days 20 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 1 October 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Enter client.connect 66.51.99.119:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://relicpve.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts30
Group limit Team cap: 30.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE The world is the danger here; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Region

NA
North America The server browser places this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.