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56,361 players on Rust servers right now 11,721 servers online 3,397 with players on 135 fresh wipes in the last three hours DYSFUNCTIONAL FAMILY RUST: 0 players on now Updated every five minutes

LiveLive coverage · NA

DYSFUNCTIONAL FAMILY RUST

Key points

  • 0 of 20 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #14,870, the top 67% of all ranked servers, and #1503 in NA.
  • The current map has been up 51d 10h, since Sunday 6 September, 13:48 UTC.
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moddedoxidepve

Live coverage

newest first · every post is a reading of this server

Now: 0 of 20 players

0/ 20players now 0% full
07-day averagepeak 1
#14,870ranktop 67% · #1503 in NA
51d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on DYSFUNCTIONAL FAMILY RUST

Players

AveragePeak
00.250.50.75100:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

How the server is running

Server performance

025507510000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,870 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
4 / 50
Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1
NA · groups of 8+ · biweekly · 1 on average
0 / 50
Outpost Omega | PVE | Build | Explore | Thrive
NA · groups of 8+ · biweekly · 1 on average
1 / 100
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai
NA · groups of 8+ · 2x · monthly · 3 on average
5 / 200
[US] RustDecay PVE 15x Relax & Build - No Kill No Raid
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15 / 50
[US] RustDecay PVE 5x Zombie & Build - No Kill No Raid
NA · groups of 8+ · 5x · 6 on average
13 / 50

Quick answers

from the figures on this page

Wipe schedule

When does DYSFUNCTIONAL FAMILY RUST wipe?

The record holds too few of DYSFUNCTIONAL FAMILY RUST's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 51 days 10 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does DYSFUNCTIONAL FAMILY RUST show up in?

The Rust Live Stats lists that include DYSFUNCTIONAL FAMILY RUST are Modded Rust servers live now, Rust build and creative servers: live list, Rust PvE servers, live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on DYSFUNCTIONAL FAMILY RUST?

These are the tags DYSFUNCTIONAL FAMILY RUST makes public: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^k (Build server): Base practice and design is what this server offers; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): North America is the browser listing for this server. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How full is DYSFUNCTIONAL FAMILY RUST at the moment?

DYSFUNCTIONAL FAMILY RUST is carrying 0 players at the moment, with 20 slots in total. The seven-day average is 0 players, with a peak of 1. Between now and 48 hours back, 01:00 UTC drew the most players, 0 on average.

How does DYSFUNCTIONAL FAMILY RUST compare with other Rust servers in the rankings?

Seven-day player hours place DYSFUNCTIONAL FAMILY RUST at #14,870 overall, in the top 67% of ranked servers and #1,503 in North America.

Map and rules

What settings and rules does DYSFUNCTIONAL FAMILY RUST run?

No gather rate appears in the name DYSFUNCTIONAL FAMILY RUST. Eight players per group, which is the game's default. build & creative applies here, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for DYSFUNCTIONAL FAMILY RUST?

DYSFUNCTIONAL FAMILY RUST runs a game-generated procedural map: size 5,000, seed 754859044. Size and seed repeat the same map, so RustMaps can show it from this page.

About the server

Where does DYSFUNCTIONAL FAMILY RUST sit geographically?

Its NA tag places DYSFUNCTIONAL FAMILY RUST in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 67.146.3.161:28015.

How well does DYSFUNCTIONAL FAMILY RUST perform?

Server fps averaged 56 over the last 48 hours, with a low of 31. It supported up to 156,177 entities, covering buildings, deployables and all other objects. Memory use peaked at 4,275 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on DYSFUNCTIONAL FAMILY RUST?

Rust network protocol 2635 and build 168909 on Windows is what DYSFUNCTIONAL FAMILY RUST runs. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is DYSFUNCTIONAL FAMILY RUST, and is it online at the moment?

At the time of this update, DYSFUNCTIONAL FAMILY RUST is live. About 9 hours ago is when it last restarted, according to its uptime. 166 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto DYSFUNCTIONAL FAMILY RUST?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 67.146.3.161:28015. You can find its website at https://dysfunctionalfamilyservers.space.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^k,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Gameplay

^k
Build server Base practice and design is what this server offers.
^p
PvE The world is the danger here; players do not fight each other.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Region

NA
North America North America is the browser listing for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.