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60,014 players on Rust servers right now 11,706 servers online 3,275 with players on 133 fresh wipes in the last three hours Medieval Total Conversion - Test: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Medieval Total Conversion - Test

Offline Medieval Total Conversion - Test is not on the server list right now. The figures below are from when it was last seen, 7d ago.

Key points

  • 1 of 50 players are on at the last check, 2% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,092, the top 59% of all ranked servers.
  • The current map has been up 8d 3h, since Wednesday 21 October, 21:22 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 50 players

1/ 50players now 2% full
07-day averagepeak –
#13,092ranktop 59%
8d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Medieval Total Conversion - Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,092 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com Primitive | Bow / Melee | 10/29 10.29 RFN Me
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[US East] Facepunch Primitive 1
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[EU] Facepunch Primitive 1
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JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
EU · groups of 16+ · 3x · biweekly · 5 on average
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JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
NA · groups of 16+ · 3x · biweekly · 4 on average
6 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
EU · duo · monthly · 6 on average
3 / 100

Quick answers

from the figures on this page

Wipe schedule

On what timetable does Medieval Total Conversion - Test wipe?

The record holds too few of Medieval Total Conversion - Test's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 8 days 3 hours.

Tags and filters

Where does Medieval Total Conversion - Test appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Medieval Total Conversion - Test fits: Modded Rust servers live now and Primitive Rust servers, live now. You will find it on the server list under Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What meaning do the tags on Medieval Total Conversion - Test carry?

The server browser reads gmprimitive (Game mode): This is primitive — guns are out, bows, spears and melee are in; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon, which Medieval Total Conversion - Test publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on Medieval Total Conversion - Test?

Medieval Total Conversion - Test reads offline at the moment; the last sighting was 7 days 17 hours ago.

What position does Medieval Total Conversion - Test hold among Rust servers?

On player hours for the past seven days, Medieval Total Conversion - Test sits at #13,092, inside the top 59% of ranked servers.

Map and rules

What settings and rules does Medieval Total Conversion - Test run?

Nothing in the name of Medieval Total Conversion - Test states a gather rate. Eight players per group, which is the game's default. primitive applies here, no guns: bows, spears and melee. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Medieval Total Conversion - Test?

A procedural map, generated by the game, runs on Medieval Total Conversion - Test.

About the server

What location is Medieval Total Conversion - Test in?

There is no region from Medieval Total Conversion - Test. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 72.136.104.132:28015.

What Rust version is Medieval Total Conversion - Test on?

Rust network protocol 2634 and build 167781 on Windows is what Medieval Total Conversion - Test runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Medieval Total Conversion - Test, and is it online at the moment?

As of now, Medieval Total Conversion - Test is offline; the last sighting was 7 days 17 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 21 October 2026.

Connecting

What is the way to connect to Medieval Total Conversion - Test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 72.136.104.132:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitive
Game mode This is primitive — guns are out, bows, spears and melee are in.
mp50
Max players The slot count is 50.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.