The count
LiveLive coverage · EA
[JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]
Key points
- 9 of 40 players are on now, 22% full.
- Over the last seven days it averages 6 players, with a peak of 16.
- It ranks #1,288, the top 6% of all ranked servers, and #131 in EA.
- The current map has been up 26d 23h, since Friday 2 October, 13:32 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 6h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,288 today
Rank
daily · 1 is bestTop 6% of all ranked servers, top 24% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 6h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 35, 23 hours in.
Wipes
newest firstThe current map
Wipe peaks at 35 players
Friday 2 October 2026, 13:17 UTC
- Peak
- 35
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
Recent wipes on this server averaged a peak of 35 players at their busiest. The crowd on the latest wipe peaked 23 hours in.
How often does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] wipe, and at what times?
The monthly force wipe is the only wipe [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 26 days 23 hours. A monthly wipe schedule is published in its tags.
Tags and categories
Who operates [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
A ikkunn53.com hostname is published by [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] and by 5 other servers we track, so they most likely share an operator.
Where does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] fits: Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What meaning do the tags on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] carry?
gmrust (Game mode): Survival here follows standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; EA (East Asia): In the server browser it sits under East Asia; rustmaps (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it: that is the tag list [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
Live now: 9 players on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA], out of 40 slots. Averaged across seven days, 6 players; the peak was 16. Peak hour over 48 hours: 15:00 UTC, at 12 players on average.
Where does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] sit in the server rankings?
Seven-day player hours place [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] at #1,288 overall, in the top 6% of ranked servers and #131 in Asia.
Settings and map
Which settings and rules are in force on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
No gather rate appears in the name [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]. Eight players per group, which is the game's default. It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
Size 4,000, custom map on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA], with the map file published for download from this page.
About the server
Where does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] sit geographically?
Its EA tag places [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] in Asia. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 222.224.192.138:28015 is its address.
How well does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] perform?
Server fps averaged 56 over the last 48 hours, with a low of 41. Buildings, deployables and everything else in the world added up to a maximum of 153,560 entities. Up to 3,642 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
[JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
How reliable is [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA], and is it online at the moment?
[JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] is up and running at this moment. The uptime it reports puts the last restart at about 1 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 222.224.192.138:28015. The server's website: https://www.ikkunn53.com/rust.