The count
LiveLive coverage · EA
[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]
Key points
- 1 of 40 players are on now, 2% full.
- Over the last seven days it averages 1 players, with a peak of 6.
- It ranks #3,191, the top 14% of all ranked servers, and #280 in EA.
- The current map has been up 24d 17h, since Monday 5 October, 13:53 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 11h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #3,191 today
Rank
daily · 1 is bestTop 14% of all ranked servers, top 53% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 11h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence
Coming wipes
- 6d 11hThu 5 Nov, 19:00 UTCFW
- 34d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 46 hours in.
Wipes
newest firstThe current map
Wipe peaks at 7 players
Monday 5 October 2026, 13:53 UTC
- Peak
- 7
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Saturday 3 October 2026, 12:17 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 20 September 2026, 11:27 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 13 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
The average peak across its recent wipes is 3 players. The crowd on the latest wipe peaked 46 hours in. Half the peak was held until the next wipe in 50% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
How often does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] wipe, and at what times?
Once a month is all [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] wipes, together with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. This world dates from 24 days 17 hours. The tags carry a monthly wipe schedule.
Lists and tags
Who operates [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
A ikkunn53.com hostname is published by [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] and by 5 other servers we track, so they most likely share an operator.
Which Rust Live Stats filters and lists does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] show up in?
The Rust Live Stats lists that include [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] are Modded Rust servers live now and Rust PvE servers, live now. Under the filters Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.
How should you read the tags on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; EA (East Asia): In the server browser it sits under East Asia, which [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] right now?
Live now: 1 players on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA], out of 40 slots. Averaged across seven days, 1 players; the peak was 6. Peak hour over 48 hours: 10:00 UTC, at 2 players on average.
How does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] compare with other Rust servers in the rankings?
Seven-day player hours place [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] at #3,191 overall, in the top 14% of ranked servers and #280 in Asia.
Map and rules
What settings and rules does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] run?
Nothing in the name of [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] states a gather rate. Eight players per group, which is the game's default. It runs pve, no fighting other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
Size 4,000, seed 130303: that is the procedural map the game generates for [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Custom Map.
Server facts
Which region is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] hosted in?
By its own EA tag, [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] sits in Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 222.224.192.138:28027.
How well does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] perform?
It never went below 57 server fps in the last 48 hours, averaging 59. It supported up to 124,425 entities, covering buildings, deployables and all other objects. Memory use peaked at 3,350 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
The setup on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] stay online, and is it up right now?
[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is up and running at this moment. Based on the uptime it reports, the last restart was about 9 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 17 September 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 222.224.192.138:28027. You can find its website at https://www.ikkunn53.com/rust.