The count
LiveLive coverage · EA
[JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]
Key points
- 1 of 40 players are on now, 2% full.
- Over the last seven days it averages 2 players, with a peak of 12.
- It ranks #2,180, the top 10% of all ranked servers, and #206 in EA.
- The current map has been up 27d 7h, since Friday 2 October, 13:49 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 21h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,180 today
Rank
daily · 1 is bestTop 10% of all ranked servers, top 38% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 21h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 18 hours in.
Wipes
newest firstThe current map
Wipe peaks at 15 players
Friday 2 October 2026, 13:18 UTC
- Peak
- 15
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
At their busiest, its recent wipes averaged 15 players. The crowd on the latest wipe peaked 18 hours in.
On what timetable does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] wipe?
Nothing wipes [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 27 days 7 hours. Its tags give wipes as monthly.
Tags and filters
Who operates [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
Most likely one operator runs them: [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] and 5 other tracked servers publish a ikkunn53.com hostname.
Which Rust Live Stats filters and lists does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] show up in?
These are the Rust Live Stats lists [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] fits: Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What meaning do the tags on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] carry?
These are the tags [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] makes public: gmrust (Game mode): Survival here follows standard Rust; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; EA (East Asia): The server browser places this server under East Asia; rustmaps (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
1 of [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]'s 40 slots are filled right now. Averaged across seven days, 2 players; the peak was 12. The busiest hour in the past 48 was 14:00 UTC, averaging 11 players.
Where does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] sit in the server rankings?
[JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] is #206 in Asia on the past week's player hours, and #2,180 overall in the top 10% of ranked servers.
Settings and map
Which settings and rules are in force on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
No gather rate appears in the name [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]. No custom limit is set, so groups hold the default 8 players. pve is the mode, with no fighting other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
Size 4,000, custom map on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA], with the map file published for download from this page.
Server facts
What location is [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] in?
By its own EA tag, [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] sits in Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 222.224.192.138:28024.
Is performance on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] steady?
The average server fps was 57 over the last 48 hours; the lowest was 39. It supported up to 117,209 entities, covering buildings, deployables and all other objects. Memory use peaked at 3,220 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
Rust network protocol 2635 and build 168909 on Windows is what [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] stay online, and is it up right now?
[JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] is up and running at this moment. Based on the uptime it reports, the last restart was about 9 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.
Getting on
How do you get onto [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 222.224.192.138:28024. You can find its website at https://www.ikkunn53.com/rust.