The count
LiveLive coverage · EA
[JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]
Key points
- 1 of 40 players are on now, 2% full.
- Over the last seven days it averages 3 players, with a peak of 13.
- It ranks #1,701, the top 8% of all ranked servers, and #167 in EA.
- The current map has been up 26d 19h, since Friday 2 October, 13:32 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 10h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,701 today
Rank
daily · 1 is bestTop 8% of all ranked servers, top 30% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 10h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 32, 23 hours in.
Wipes
newest firstThe current map
Wipe peaks at 32 players
Friday 2 October 2026, 13:18 UTC
- Peak
- 32
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
Recent wipes on this server averaged a peak of 32 players at their busiest. 23 hours after the latest wipe, the crowd reached its peak.
When does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] wipe?
Nothing wipes [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. This world dates from 26 days 19 hours. A monthly wipe schedule is published in its tags.
Tags and categories
Which operator is behind [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
Most likely one operator runs them: [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] and 5 other tracked servers publish a ikkunn53.com hostname.
Where does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] appear in Rust Live Stats lists and filters?
On Rust Live Stats, [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] is listed under Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What meaning do the tags on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] carry?
These are the tags [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] makes public: gmrust (Game mode): Standard survival, in the Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; EA (East Asia): East Asia is the browser listing for this server; rustmaps (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] right now?
[JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] is carrying 1 players at the moment, with 40 slots in total. Peak over the past week: 13. Average: 3 players. The busiest hour in the past 48 was 12:00 UTC, averaging 5 players.
How does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] compare with other Rust servers in the rankings?
[JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] is #167 in Asia on the past week's player hours, and #1,701 overall in the top 8% of ranked servers.
Settings and map
What rules does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] enforce, and which settings does it use?
Nothing in the name of [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] states a gather rate. The default applies: 8 players to a group. pve is the mode, with no fighting other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
Size 4,000, custom map on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA], with the map file published for download from this page.
Server details
Where does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] sit geographically?
Its EA tag places [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] in Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 222.224.192.138:28021.
What is performance like on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
Server fps averaged 54 over the last 48 hours, with a low of 1. Entity count reached 156,405: buildings, deployables and the rest of the world. Memory use peaked at 3,556 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
Rust network protocol 2635 and build 168909 on Windows is what [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA], and is it online at the moment?
[JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] is up and running at this moment. About 9 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What is the way to connect to [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
Enter client.connect 222.224.192.138:28021 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://www.ikkunn53.com/rust.