Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
81,845 players on Rust servers right now 11,853 servers online 3,922 with players on 171 fresh wipes in the last three hours UKN.GG - US Training Grounds - Main: 21 players on now Updated every five minutes

LiveLive coverage · Rust server

UKN.GG - US Training Grounds - Main

Key points

  • 21 of 250 players are on now, 8% full.
  • Over the last seven days it averages 21 players, with a peak of 79.
  • It ranks #687, the top 3% of all ranked servers.
  • It resets its world every few hours: 7 new worlds this week, none of them a wipe.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 21 of 250 players

21/ 250players now 8% full
217-day averagepeak 79
#687ranktop 3%
resetsno wipes7 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

Players on UKN.GG - US Training Grounds - Main

Players

AveragePeak
02040608021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #687 today

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe

New world

Peak
–
Crowd
–
Lasted
–
Players before
7

New world

Peak
–
Crowd
–
Lasted
–
Players before
11

New world

Peak
–
Crowd
–
Lasted
–
Players before
16

New world

Peak
–
Crowd
–
Lasted
–
Players before
1

New world

Peak
–
Crowd
–
Lasted
–
Players before
19

New world

Peak
–
Crowd
–
Lasted
–
Players before
6

New world

Peak
–
Crowd
–
Lasted
–
Players before
7

New world

Peak
–
Crowd
–
Lasted
–
Players before
16

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Raid Simulator 2.0 (Raidsim)
NA · groups of 100+ · 26 on average
35 / 150
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets
NA · groups of 10+ · 3 on average
6 / 200
3 / 100
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game
NA · groups of 100000+ · 1 on average
1 / 50
[EU] Raid Simulator 2.0 (Raidsim)
EU · groups of 100+ · 218 on average
347 / 500
290 / 300

Quick answers

from the figures on this page

Wiping

When does UKN.GG - US Training Grounds - Main wipe?

Every few hours UKN.GG - US Training Grounds - Main generates a new world; that is a reset, not a wipe, and no wipe schedule exists.

Tags and categories

Who operates UKN.GG - US Training Grounds - Main?

A ukn.gg hostname is published by UKN.GG - US Training Grounds - Main and by 14 other servers we track, so they most likely share an operator.

Which Rust Live Stats filters and lists does UKN.GG - US Training Grounds - Main show up in?

These are the Rust Live Stats lists UKN.GG - US Training Grounds - Main fits: Modded Rust servers live now, Aim training servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average it appears on the server list.

What do the tags listed for UKN.GG - US Training Grounds - Main signify?

These are the tags UKN.GG - US Training Grounds - Main makes public: gmrust (Game mode): Standard survival, in the Rust style; mp250 (Max players): The slot count is 250; ts500 (Group limit): Each team holds 500 at most; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you in this training server for aim and PvP; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is UKN.GG - US Training Grounds - Main at the moment?

UKN.GG - US Training Grounds - Main is carrying 21 players at the moment, with 250 slots in total. Peak over the past week: 79. Average: 21 players. The busiest hour in the past 48 was 02:00 UTC, averaging 54 players.

Where does UKN.GG - US Training Grounds - Main sit in the server rankings?

On player hours for the past seven days, UKN.GG - US Training Grounds - Main sits at #687, inside the top 3% of ranked servers.

Map and rules

Which settings and rules are in force on UKN.GG - US Training Grounds - Main?

Nothing in the name of UKN.GG - US Training Grounds - Main states a gather rate. Group size tops out at 500 players. minigames & battle royale applies here, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.

Which map is live on UKN.GG - US Training Grounds - Main?

A procedural map of 6,000 with seed 1337, generated by the game, runs on UKN.GG - US Training Grounds - Main. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists UKN Map.

About the server

Which region is UKN.GG - US Training Grounds - Main hosted in?

No region tag is published, though the name of UKN.GG - US Training Grounds - Main points to North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 64.40.8.152:28014.

How well does UKN.GG - US Training Grounds - Main perform?

The average server fps was 29 over the last 48 hours; the lowest was 20. It supported up to 4,744 entities, covering buildings, deployables and all other objects. The highest memory usage was 3,493 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is UKN.GG - US Training Grounds - Main on?

The setup on UKN.GG - US Training Grounds - Main is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Does UKN.GG - US Training Grounds - Main stay online, and is it up right now?

UKN.GG - US Training Grounds - Main is up and running at this moment. Based on the uptime it reports, the last restart was about 8 hours ago. 144 of 168 hours were online in the last 7 full days, giving 86% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

What steps connect you to UKN.GG - US Training Grounds - Main?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 64.40.8.152:28014. You can find its website at https://ukn.gg.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Standard survival, in the Rust style.
mp250
Max players The slot count is 250.
ts500
Group limit Each team holds 500 at most.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training The loot comes to you in this training server for aim and PvP.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.