The count
LiveLive coverage · Rust server
UKN.GG - US Training Grounds - Main
Key points
- 21 of 250 players are on now, 8% full.
- Over the last seven days it averages 21 players, with a peak of 79.
- It ranks #687, the top 3% of all ranked servers.
- It resets its world every few hours: 7 new worlds this week, none of them a wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on UKN.GG - US Training Grounds - Main
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #687 today
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipeWorld reset
New world
Tuesday 27 October 2026, 10:58 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 7
World reset
New world
Monday 26 October 2026, 10:58 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 11
World reset
New world
Sunday 25 October 2026, 11:24 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 16
World reset
New world
Saturday 24 October 2026, 10:00 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world
Thursday 22 October 2026, 09:58 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 19
World reset
New world
Wednesday 21 October 2026, 09:58 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 6
World reset
New world
Wednesday 21 October 2026, 09:04 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 7
World reset
New world
Tuesday 20 October 2026, 09:58 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 16
Show 12 earlier resets
World reset
New world
Monday 19 October 2026, 10:24 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 5
World reset
New world
Sunday 18 October 2026, 10:00 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 22
World reset
New world
Friday 16 October 2026, 10:24 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 19
World reset
New world
Thursday 15 October 2026, 10:00 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world
Wednesday 14 October 2026, 18:55 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 3
World reset
New world
Wednesday 14 October 2026, 18:43 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 2
World reset
New world
Wednesday 14 October 2026, 18:30 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Wednesday 14 October 2026, 18:18 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world
Wednesday 14 October 2026, 18:06 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Wednesday 14 October 2026, 17:32 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world
Wednesday 14 October 2026, 09:59 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Tuesday 13 October 2026, 10:07 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 7
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does UKN.GG - US Training Grounds - Main wipe?
Every few hours UKN.GG - US Training Grounds - Main generates a new world; that is a reset, not a wipe, and no wipe schedule exists.
Tags and categories
Who operates UKN.GG - US Training Grounds - Main?
A ukn.gg hostname is published by UKN.GG - US Training Grounds - Main and by 14 other servers we track, so they most likely share an operator.
Which Rust Live Stats filters and lists does UKN.GG - US Training Grounds - Main show up in?
These are the Rust Live Stats lists UKN.GG - US Training Grounds - Main fits: Modded Rust servers live now, Aim training servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average it appears on the server list.
What do the tags listed for UKN.GG - US Training Grounds - Main signify?
These are the tags UKN.GG - US Training Grounds - Main makes public: gmrust (Game mode): Standard survival, in the Rust style; mp250 (Max players): The slot count is 250; ts500 (Group limit): Each team holds 500 at most; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you in this training server for aim and PvP; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is UKN.GG - US Training Grounds - Main at the moment?
UKN.GG - US Training Grounds - Main is carrying 21 players at the moment, with 250 slots in total. Peak over the past week: 79. Average: 21 players. The busiest hour in the past 48 was 02:00 UTC, averaging 54 players.
Where does UKN.GG - US Training Grounds - Main sit in the server rankings?
On player hours for the past seven days, UKN.GG - US Training Grounds - Main sits at #687, inside the top 3% of ranked servers.
Map and rules
Which settings and rules are in force on UKN.GG - US Training Grounds - Main?
Nothing in the name of UKN.GG - US Training Grounds - Main states a gather rate. Group size tops out at 500 players. minigames & battle royale applies here, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Which map is live on UKN.GG - US Training Grounds - Main?
A procedural map of 6,000 with seed 1337, generated by the game, runs on UKN.GG - US Training Grounds - Main. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists UKN Map.
About the server
Which region is UKN.GG - US Training Grounds - Main hosted in?
No region tag is published, though the name of UKN.GG - US Training Grounds - Main points to North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 64.40.8.152:28014.
How well does UKN.GG - US Training Grounds - Main perform?
The average server fps was 29 over the last 48 hours; the lowest was 20. It supported up to 4,744 entities, covering buildings, deployables and all other objects. The highest memory usage was 3,493 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is UKN.GG - US Training Grounds - Main on?
The setup on UKN.GG - US Training Grounds - Main is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Does UKN.GG - US Training Grounds - Main stay online, and is it up right now?
UKN.GG - US Training Grounds - Main is up and running at this moment. Based on the uptime it reports, the last restart was about 8 hours ago. 144 of 168 hours were online in the last 7 full days, giving 86% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What steps connect you to UKN.GG - US Training Grounds - Main?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 64.40.8.152:28014. You can find its website at https://ukn.gg.
